Spoiler: In a nutshell:
DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
The last thread got shut down due to some fracas over Snapmap (which unfortunately but understandably won't return in Eternal), so I started a new one so we can continue to talk more about what's in this game.
Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
Everything i wrote which wasn't about SnapMap.....all lost
- wildweasel
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Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
It's not like we deleted it.RedoLane wrote:Everything i wrote which wasn't about SnapMap.....all lost
Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
Still.....didn't deserve it.wildweasel wrote:It's not like we deleted it.RedoLane wrote:Everything i wrote which wasn't about SnapMap.....all lost
Anyway back to topic, I think that if there's gonna be campaign DLC, it should cover Plutonia a little, even if it's only for little intel.
It was stated that Doom Eternal won't only take place on Earth, but in other locations like Phobos. maybe one of Jupiter's moons will be a location?
Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
I think the other Martian moon Deimos will be another location, as a gateway to hell and some other dimensions like in the original game. Maybe even Tei Tenga will be another location as a reference to the Doom Bible.
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Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
1.. enemies seem more slow than 2016
2.. enemies seem weaker as plasma can kill very fast, wich is diferent from 2016
3.. "skin" damage ala quake 2
4.. no monster teleportation and is good, more dinamic fights
Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
I wish they'd add back coop gameplay for the main story campaign.
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Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
I hear it's over a full year until it's released. damn I thought we would be getting it at the end of the year
- SouthernLion
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Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
The ArchVile looked pretty wicked, I have to say. The Arachnatron on the other hand... was way too adorable. It really didn't fit, at all. Like, that was borderline Pokemon cute.
Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
Really? I mean, they definitely look like the Martians from Mars Attacks!, but I didn't see them as being out of place. Eternal looks like it's going heavy schlock. Certainly not the scariest concept I've seen of them, but they're a lot more intimidating than our friendly neighborhood (mini) Spider Demon sprite, at least.RexS wrote: The Arachnatron on the other hand... was way too adorable. It really didn't fit, at all. Like, that was borderline Pokemon cute.
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Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
I'd say it perfectly captures the spirit of the original monster, then.
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Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
This is probably just to show off the new stuff. If it happened as fast as the actual game it would be a little hard to see what was happening. They did a similar thing for the gameplay reveal of 20161.. enemies seem more slow than 2016
2.. enemies seem weaker as plasma can kill very fast, which is different from 2016
- Viscra Maelstrom
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Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
there was gameplay shown where the player was using a mouse and keyboard, and the player's mobility was drastically higher than that of the other gameplay they showed. it can also be that the difficulty was tweaked so that the player couldn't actually die during the presentation.
Re: DOOM II: Eternal Boogaloo (Quakecon Reveal Thread)
Can't help but think this guy looks a bit like the boss from Demonsteele.