That's not what you were arguing at all. You were directly comparing mods using R667 stuff to Unity asset flips.Zen3001 wrote:the realm667 assets were just one type of mods I mentioned and I'm not necessarily saying they're bad, I'm just saying that they're not nearly as good as full games like ion maiden.
wildweasel wrote:Friendly reminder that most of Doom's sound effects came directly from a sound effects library - arguably the same thing as a modern "asset."
leileilol wrote:A GPL (strictly open source and commercial use permitted for any purpose) game like my own i'd have no legal abilities to use those libraries unfortunately.
Free software is a matter of freedom, not price. A free game need not be gratis. It is feasible to develop free games commercially, while respecting your freedom to change the software you use. Since the art in the game is not software, it is not ethically imperative to make the art free.
Chris wrote:Even Stallman agrees with that.
leileilol wrote:it contradicts the poor Realm667=asset flip analogy
Geoffthegameguy wrote:is it legal to use GZDoombuilder as my design engine?
Geoffthegameguy wrote:I just want to know if there are specific changes that need to happen.
Users browsing this forum: No registered users and 2 guests