They made it far more acceptable in the eyes of the standard gamer. Sure, DRM existed before, but there was also a huge backlash against it. I can't recall how many times people complained upon hearing the word SecuROM. Or the number of rants with people showing their legitimately-purchased games not working because of system incompatibilities with the (in some cases illegal) hacks DRM used and then showing a pirated version work just fine. Heck, I remember people complaining about the code wheel used with SSI's old D&D computer games; if you lost the code wheel, you couldn't play anymore.Rachael wrote:Steam didn't make it "okay".
And then Steam came along. There was an initial outrage because Valve's newest hot game, Half-Life 2, required Steam (in turn requiring online verification). It forced a number of people onto the platform just to play the game they already bought, people who wouldn't have chosen to use Steam otherwise. It not only required it, but the boxed disk you bought was little more than a Steam installer -- the game itself still needed to be downloaded, so it was also a nice F.U. to people without decent broadband.
Over time, despite very little changing, this outrage turned to praise. Buyer's remorse starts settling in, and rather than admit that they bought into a bad system, people started justifying it. It became okay that you need online verification for offline games. It became okay that your games are encrypted against you on your own system. It became okay that your ability to play games is directly tied to your user account rather than your ownership of the game's disk. It became okay that you don't actually own your purchased games anymore. People bend over backwards to make excuses as to why these things are now okay despite them being the very same things they complained about before Steam.