the assets from blood and made bloodgdx I have knowledge of c# So I know enough but I have never done this sort of thing but I just need some advice to kickstart me.
https://www.youtube.com/watch?v=MXp94HQKKOg
I could try something like this
Code: Select all
using System;
using System.Collections.Generic;
using System.Linq;
namespace testgame
{
///
/// This is the main type for your game
///
public class Game1
{
public Game1()
{
}
{
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent()
{
// TODO: use this.Content to load your game content here
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}