I need some advice here Please take a look thanks

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John101
Posts: 28
Joined: Thu Mar 22, 2018 12:46 am

I need some advice here Please take a look thanks

Post by John101 »

I need to know this how do devs take assets from a game and make windows port out of them Like this guy here took
the assets from blood and made bloodgdx I have knowledge of c# So I know enough but I have never done this sort of thing but I just need some advice to kickstart me.

https://www.youtube.com/watch?v=MXp94HQKKOg

I could try something like this

Code: Select all

using System;
using System.Collections.Generic;
using System.Linq;

namespace testgame
{
    /// 
    /// This is the main type for your game
    /// 
    public class Game1
    {
        


    public Game1()
    {
        
    }

    {
        // TODO: Add your initialization logic here

        base.Initialize();
    }

    protected override void LoadContent()
    {
       
        // TODO: use this.Content to load your game content here
       
    }

    protected override void UnloadContent()
    {
        // TODO: Unload any non ContentManager content here
    }

    protected override void Update(GameTime gameTime)
    {
        // Allows the game to exit
        // TODO: Add your update logic here

        base.Update(gameTime);
    }
    protected override void Draw(GameTime gameTime)
    {
       

        // TODO: Add your drawing code here

        base.Draw(gameTime);
    }
}
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Kinsie
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Re: I need some advice here Please take a look thanks

Post by Kinsie »

Hardcore reverse-engineering of the original DOS exe (with some leaked alpha source code sprinkled to taste) to figure out how everything works, then rewriting it all for modern platforms. No shortcuts, just a whole lot of hard yakka.
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Rachael
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Re: I need some advice here Please take a look thanks

Post by Rachael »

The good news is, when you have the original source, all you need is basic Windows knowledge to make a Windows port out of anything.

The bad news is, nothing can really be described in programming through a simple step-by-step process. Programming is all about making decisions and, at the very least, modifying code to suit a need (in this case, porting).

And without the source available, you have to use reverse engineering tools like IDA, instead, or random snippets of code from elsewhere, as Kinsie stated. There really isn't a "guide" to programming that would make this any easier for you, I am sorry, and in order for us to write one we'd have to completely do it ourselves, which would defeat the purpose of you doing it.
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