Reactor wrote:OK, so Kickstarter was not a bright idea, I see. But still, if we wish this project to succeed, we shall need something to show for the public, so the game won't be damned to obscurity.
Well other options include YouTubers, controversy, publisher or by "increments" (A.K.A. releasing other games to build a portfolio).
YouTubers are not a bad idea if the game is not youtube bait and is actually good (unless the game is story focused, then it's basically a free game play demonstration to a large audience).
Controversy if your dumb and want to get a very divisive fan base that can and will become cancerous, though steer it right and it can be successful (same can be said for using explosives to put out fires).
Publisher can be a good idea if they are friendly with indie games. (so long as you read the contract and are satisfied with the terms and conditions)
The last option is rare nowadays, but is usually goes after one of the 3 previous points (Supergiant games is a good example of this in my opinion.)
Scripten wrote:You will want to contact someone with experience dealing with the legal side of things. That will cost money but it will save you a huge amount of headaches in the future. I know of someone from the Bay 12 forums with a decent amount of knowledge in that area if you all are interested.
Is this guy an official certified lawyer or not? because getting a full fledged lawyer seems to be the better option.