SNES DOOM oddities/discoveries + modding (ft. CacodemonTube)

If it's not ZDoom, it goes here.
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taufan99
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SNES DOOM oddities/discoveries + modding (ft. CacodemonTube)

Post by taufan99 »

I know this isn't news to some of you, but the SNES port of DOOM contains several unused face sprites for the status bar.



Also, here are the ripped sprites by CacodemonTube.
Image
Last edited by taufan99 on Wed Feb 07, 2018 8:13 pm, edited 2 times in total.
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SouthernLion
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Re: Unused face sprites in SNES DOOM

Post by SouthernLion »

I spend a lot of unrealistic time reading tcrf.net lol.
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taufan99
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Re: Unused face sprites in SNES DOOM

Post by taufan99 »

Another SNES DOOM discovery found by CacodemonTube.



This is a big curiosity, especially since the multiplayer mode (using XBAND) only shows the players their front shooting sprite.
I think I've also heard from somebody that the SNES port has all the IWAD data inside. Perhaps this needs further investigation just to prove this?
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CacodemonTube
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Re: SNES DOOM oddities/discoveries

Post by CacodemonTube »

Hi everybody!
Thank you for sharing the content. It’s great to see other people’s thoughts on them.
I’m still an amateur when it comes to Rom Hacking. But I’m really interested in this version and want to dissect every single thing that’s in this game.

If anyone has found other stuff feel free to tell me. :D
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DoomRater
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Re: SNES DOOM oddities/discoveries

Post by DoomRater »

The only other thing I know is that overclocking the Super FX chip yields some interesting results, making the game more playable, and that there are some hardcore defenders of this game who genuinely think there's worth playing it today.
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CacodemonTube
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Re: SNES DOOM oddities/discoveries

Post by CacodemonTube »

DoomRater wrote:The only other thing I know is that overclocking the Super FX chip yields some interesting results, making the game more playable, and that there are some hardcore defenders of this game who genuinely think there's worth playing it today.
I’m not saying it’s the best way to play Doom. Far from it. I just find the port really interesting for the differences it has compared to other versions. How it’s different from the Jaguar based ports. Those differences are also because it uses a different engine. There is not much known about the port (How the custom engine works and such...) and that really fascinates me. And I really want to show them to people.
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Re: SNES DOOM oddities/discoveries

Post by DoomRater »

Yeah I shoulda left that bit out. It's the differences that make it interesting especially the music.
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Re: SNES DOOM oddities/discoveries

Post by Dr_Cosmobyte »

I can't say i love this port, but to think a group managed to fit Doom in a SNES cartdridge (complete with good use of the music chip and the same PC animation ticks), hell, this is a victory. Better than the Sega 32x port, at least.
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taufan99
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Re: SNES DOOM oddities/discoveries

Post by taufan99 »

CacodemonTube wrote:Hi everybody!
Thank you for sharing the content. It’s great to see other people’s thoughts on them.
I’m still an amateur when it comes to Rom Hacking. But I’m really interested in this version and want to dissect every single thing that’s in this game.

If anyone has found other stuff feel free to tell me. :D
Oh, hi there CacodemonTube! It's good to know that you're now in the forum as well.
Mind sharing your SNES DOOM videos here once you've uploaded them on YouTube? Who knows what knowledge we haven't known yet regarding the SNES port. ;-)
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CacodemonTube
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Re: SNES DOOM oddities/discoveries

Post by CacodemonTube »

taufan99 wrote:
CacodemonTube wrote:Hi everybody!
Thank you for sharing the content. It’s great to see other people’s thoughts on them.
I’m still an amateur when it comes to Rom Hacking. But I’m really interested in this version and want to dissect every single thing that’s in this game.

If anyone has found other stuff feel free to tell me. :D
Oh, hi there CacodemonTube! It's good to know that you're now in the forum as well.
Mind sharing your SNES DOOM videos here once you've uploaded them on YouTube? Who knows what knowledge we haven't known yet regarding the SNES port. ;-)
Sure thing! I’ll send two of my most recent right now.

This is my restoration of E1M6 Central Processing (The map that was cut from the original SNES Version.)


And this is my experiment with the SNES Doom Engine to see how many Lost Souls can be rendered at once.
Last edited by Accensus on Sat Jan 13, 2018 5:26 pm, edited 1 time in total.
Reason: Fixed video embeds. Please see the rules about embedding videos. There's some instructions there.
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Naniyue
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Re: SNES DOOM oddities/discoveries

Post by Naniyue »

I never really played the SNES version, but I must say the music is pretty well done.
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Re: SNES DOOM oddities/discoveries

Post by DoomRater »

I did. I was completely disappointed that I couldn't circle strafe at all.
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taufan99
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SNES DOOM Modding ft. CacodemonTube

Post by taufan99 »

Remember CacodemonTube who has discovered various SNES DOOM oddities mentioned in my another thread?
They're back at it with the SNES DOOM business.... now with custom maps!
A little custom map made to showcase the enemies' behavior in the SNES port
MAP01: Entryway of DOOM II
E1M6: Central Processing (originally unavaliable in SNES port)
An original city map to push the Rage/Reality Engine's limit

What do you think of these custom maps?
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taufan99
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Re: SNES DOOM oddities/discoveries

Post by taufan99 »

Check out my another thread on CacodemonTube's SNES DOOM modding.
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Re: SNES DOOM oddities/discoveries

Post by wildweasel »

I had a feeling you'd started a thread about this before - I've gone ahead and merged them together.
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