Soul Calibur VI

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Soul Calibur VI

Postby skyrish10 » Fri Dec 08, 2017 3:17 am





Hope this one goes very well like Soul Calibur II, III or IV and not like V or Lost Swords. The trailer looks very good so far IMO.

Update: A gameplay preview video was added
Last edited by skyrish10 on Sat Dec 09, 2017 6:35 pm, edited 1 time in total.
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Re: Soul Calibur VI

Postby Dancso » Fri Dec 08, 2017 9:47 am

I've seen the first one. Lost all interest for fighting games over a decade ago.
I did hear in advance that the game awards were going to announce a 6th game in a big franchise which made me cross fingers for Elder Scrolls or maybe GTA.. I'm utterly disappointed
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Re: Soul Calibur VI

Postby SamVision » Fri Dec 08, 2017 1:10 pm

Dancso wrote:I've seen the first one. Lost all interest for fighting games over a decade ago.
I did hear in advance that the game awards were going to announce a 6th game in a big franchise which made me cross fingers for Elder Scrolls or maybe GTA.. I'm utterly disappointed

TES6 is not going to happen anytime soon, it was confirmed by Bethesda. It will happen but it's quite a ways off. GTA6 might never happen because of how much money Rockstar is making with GTA Online right now.
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Re: Soul Calibur VI

Postby Sgt. Shivers » Fri Dec 08, 2017 9:31 pm

Looks pretty good! Hopefully it launches with a bit more content than Tekken 7 had though.
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Re: Soul Calibur VI

Postby jdredalert » Fri Dec 08, 2017 10:41 pm

After Tekken 7 it was only natural that a new Soul Calibur was going to happen sooner or later. I can say that i'm happy about it.
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Re: Soul Calibur VI

Postby Matt » Sat Dec 09, 2017 4:41 pm

This is almost enough to make me try to learn how to play these games on an interface other than a coin-op arcade terminal.
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Re: Soul Calibur VI

Postby Freaklore1 » Mon Dec 11, 2017 8:32 pm

I feel that both Soul Calibur and Tekken have been kinda downgraded when it comes to the amounts of contents during the recent years.

Soul Calibur 1,2,3 had a lot to offer,a good amount of characters,costumes and weapons,lots of different modes,especially adventure themed modes that are quite lengthy and fun to play. (like Weapon Master mode in SC2 and Chronicles of the sword mode in SC3)

Soul Calibur 4 was great too,but i feel that's when it started to have a bit less contents,there wasnt any true adventure mode like the previous 2 i mentioned and there's wasnt much new clothing options for Create a character,most of them were re-used assets from Soul Calibur 3.

As for Soul Calibur 5,we can all agree that it was downgraded even more,sure it had a story mode tough it was quite 'meh' i must say,but there was no adventure mode,the create a character still used old assets from Soul Calibur 3 and im not too sure what to say about some of the veteran characters being replaced by new successors.

As for Tekken,it's doing kinda alright i guess,but i wish Yoshimitu had a bit more to offer when it come to clothing options ? (would be nice to have something more akin to T1+T2 Classic Yoshimitsu with a japanese Hannya mask instead of the whole alien look he has in the more recent installments)

https://img00.deviantart.net/1743/i/201 ... 7nihru.png (fan recreation of T1 Player 1 Yoshimitsu Costume)

https://i.pinimg.com/originals/12/f8/1f ... 7887c5.jpg (T4 Player 2 Yoshimitsu Costume)

https://i.ytimg.com/vi/5WDxpf_Phew/maxresdefault.jpg (fan recreation of T2 Player 1 Yoshimitsu costume)

So yeah,for Soul Calibur 6 to succeed,it will need to have both a good story mode and adventure mode,an improved create a character mode with lots of brand new assets,also maybe keep both veteran characters and newcomers by letting them using the same slots. (exemple:having both Taki and Natsu in the same character slot,with one being the default and the other an alternative,of course they would have their own voices and intro/outro animations,as for Sophitia,Cassandra and Pyrrha,one of them would share a character slot with another and the remaining one would have her own slot.)

So yeah,let's hope SC6 will be great or at least better than SC5.
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Re: Soul Calibur VI

Postby skyrish10 » Mon Dec 11, 2017 10:13 pm

Freaklore1 wrote:also maybe keep both veteran characters and newcomers by letting them using the same slots. (exemple:having both Taki and Natsu in the same character slot,with one being the default and the other an alternative,of course they would have their own voices and intro/outro animations,as for Sophitia,Cassandra and Pyrrha,one of them would share a character slot with another and the remaining one would have her own slot.)


I think so, Tekken did that with Christie and Kuma in the same slot as Eddy and Panda respectively before it become separate slots in later titles.
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Re: Soul Calibur VI

Postby Freaklore1 » Thu Dec 14, 2017 10:06 pm

But seriously,Yoshimitsu is becoming more and more like an alien with each Tekken installments,only in Soul Calibur that he still has a samurai-esque look.
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Re: Soul Calibur VI

Postby leileilol » Thu Dec 14, 2017 11:40 pm

Here's hoping they don't MTX off the creation suite.
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Re: Soul Calibur VI

Postby jdredalert » Fri Dec 15, 2017 3:43 am

Tekken 2 Yoshimitsu is the best Yoshimitsu in my opinion. I really don't understand the need of changing his visual every new installment.
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Re: Soul Calibur VI

Postby RexS » Wed Dec 20, 2017 7:35 pm

Please tell me there's no lame ass cameos in this one.
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Re: Soul Calibur VI

Postby skyrish10 » Thu Jan 25, 2018 6:38 pm

Update:



Kilik, Xianghua and Nightmare are back.

Also the mysterious guy from the last trailer is Groh.
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Re: Soul Calibur VI

Postby Freaklore1 » Fri Jan 26, 2018 4:49 pm

Glad they kept Nightmare SC2/5 similar design for his armor and soul edge sword,that's the one that most peoples prefer,but at the same time they also made it more epic with the badass cape,that's very Gut's like. (Berserk)

Seem that the devs are indeed bringing back the veteran characters,they probably heard and understood that peoples werent really interested with the replacing newcomers in SC5.
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Re: Soul Calibur VI

Postby Freaklore1 » Thu Feb 22, 2018 11:25 pm



and also...

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