WAD file question
WAD file question
Hello!
Since i scourged the web and didn't found any answer, i'm asking here.
Looking for a way to list if a MAP/LEVEL in a complete WAD file has a secret exit.
i.e running something (utility/command) and get for all the maps in the WAD report like this:
WAD Name : XXX
Number of levels: XX
Levels with secret exits: MAPXX or EXMX
Level number that has secret exit: MAPXX or EXMX
please help me find the answer for this.. thx
Since i scourged the web and didn't found any answer, i'm asking here.
Looking for a way to list if a MAP/LEVEL in a complete WAD file has a secret exit.
i.e running something (utility/command) and get for all the maps in the WAD report like this:
WAD Name : XXX
Number of levels: XX
Levels with secret exits: MAPXX or EXMX
Level number that has secret exit: MAPXX or EXMX
please help me find the answer for this.. thx
- wildweasel
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Re: WAD file question
Well, for what it's worth, if the WAD in question is not for ZDoom or Hexen, secret exits will never be found on any map besides MAP15 and MAP31 (Doom 2) or E1M3, E2M5, E3M6, or E4M2 (Ultimate Doom). That should narrow down the search considerably.
Re: WAD file question
If the wad is for Zdoom, then you could simply look inside the MAPINFO text file inside the wad and scout through the level descriptions, since you're already cheating anyways.
- SouthernLion
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Re: WAD file question
Is that... really? Wow, I never knew that. I didn't realize just how spoiled I am with the source ports. lolwildweasel wrote:Well, for what it's worth, if the WAD in question is not for ZDoom or Hexen, secret exits will never be found on any map besides MAP15 and MAP31 (Doom 2) or E1M3, E2M5, E3M6, or E4M2 (Ultimate Doom). That should narrow down the search considerably.
Re: WAD file question
In Doom 1, all levels from 1 to 9 unconditionally lead to level 9 if a secret exit is triggered. If an normal exit is triggered in level 9, the outcome of that changes based on episode - 1 goes to 4, 2 goes to 6, 3 goes to 7, and 4 goes to 3.
In Doom 2 things work a bit differently. All secret exits trigger the next level unless the current map is 15, in which case it will function as you already well know in 31 and 32. After that, they go back as simple next-level triggers.
The relevant code is here: https://github.com/id-Software/DOOM/blo ... 1045-L1110
In Doom 2 things work a bit differently. All secret exits trigger the next level unless the current map is 15, in which case it will function as you already well know in 31 and 32. After that, they go back as simple next-level triggers.
The relevant code is here: https://github.com/id-Software/DOOM/blo ... 1045-L1110
Re: WAD file question
yeah, if i had the MAPINFO, i wouldn't ask for any helpjoe-ilya wrote:If the wad is for Zdoom, then you could simply look inside the MAPINFO text file inside the wad and scout through the level descriptions, since you're already cheating anyways.
why you think i'm cheating always??
fyi, i'm not, never did, i just don't want to miss the secret levels and repeat the map again...
so, if the WAD don't have MAPINFO, and it's for Doom 2, so the secret exits are ALWAYS in MAP15??
Re: WAD file question
Hey there!
Don't want to open another thread since it's another question regarding WADs.
Is there a mod/tool to display ingame/externally the current completion status of played WAD/pack?
ingame is ingame of course, and externally is by analyzing a save file.
Don't want to open another thread since it's another question regarding WADs.
Is there a mod/tool to display ingame/externally the current completion status of played WAD/pack?
ingame is ingame of course, and externally is by analyzing a save file.
- Project Shadowcat
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Re: WAD file question
Nope, you're going to have to derive that yourself with some basic math based on how many levels the WAD has.orbittwz wrote:Hey there!
Don't want to open another thread since it's another question regarding WADs.
Is there a mod/tool to display ingame/externally the current completion status of played WAD/pack?
ingame is ingame of course, and externally is by analyzing a save file.
- m8f
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Re: WAD file question
If someone wants to invest some time, they can make their intermission screens like in Doom 1. Here is an example: viewtopic.php?t=55323.
Re: WAD file question
It's not what I asked for...Project Dark Fox wrote:Nope, you're going to have to derive that yourself with some basic math based on how many levels the WAD has.orbittwz wrote:Hey there!
Don't want to open another thread since it's another question regarding WADs.
Is there a mod/tool to display ingame/externally the current completion status of played WAD/pack?
ingame is ingame of course, and externally is by analyzing a save file.
I wanted to see the current completion status of played wad/map pack, either ingame or externally by save file info.
@m8f, OK... maybe but I don't know if that's going to help
EDIT: that intermission map is not working for me...
guess I will have to remember what is my completion status for the current pack I'm playing
- Project Shadowcat
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Re: WAD file question
Do you mean by monster kills, then? That's the only other way I can think of. And in a (G)ZDoom map, monsters can be spawned in by script.
Re: WAD file question
no, not that
thanks, nevermind then... I will handle without
thanks, nevermind then... I will handle without
- Project Shadowcat
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Re: WAD file question
I have no idea what you're asking for, then.orbittwz wrote:no, not that
thanks, nevermind then... I will handle without