WAD file question

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WAD file question

Postby orbittwz » Fri Aug 25, 2017 2:51 pm

Hello!
Since i scourged the web and didn't found any answer, i'm asking here.
Looking for a way to list if a MAP/LEVEL in a complete WAD file has a secret exit.
i.e running something (utility/command) and get for all the maps in the WAD report like this:

WAD Name : XXX
Number of levels: XX
Levels with secret exits: MAPXX or EXMX
Level number that has secret exit: MAPXX or EXMX

please help me find the answer for this.. thx
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Re: WAD file question

Postby wildweasel » Fri Aug 25, 2017 3:00 pm

Well, for what it's worth, if the WAD in question is not for ZDoom or Hexen, secret exits will never be found on any map besides MAP15 and MAP31 (Doom 2) or E1M3, E2M5, E3M6, or E4M2 (Ultimate Doom). That should narrow down the search considerably.
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Re: WAD file question

Postby joe-ilya » Fri Aug 25, 2017 5:55 pm

If the wad is for Zdoom, then you could simply look inside the MAPINFO text file inside the wad and scout through the level descriptions, since you're already cheating anyways.
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Re: WAD file question

Postby SouthernLion » Fri Aug 25, 2017 9:12 pm

wildweasel wrote:Well, for what it's worth, if the WAD in question is not for ZDoom or Hexen, secret exits will never be found on any map besides MAP15 and MAP31 (Doom 2) or E1M3, E2M5, E3M6, or E4M2 (Ultimate Doom). That should narrow down the search considerably.


Is that... really? Wow, I never knew that. I didn't realize just how spoiled I am with the source ports. lol
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Re: WAD file question

Postby Rachael » Fri Aug 25, 2017 10:17 pm

In Doom 1, all levels from 1 to 9 unconditionally lead to level 9 if a secret exit is triggered. If an normal exit is triggered in level 9, the outcome of that changes based on episode - 1 goes to 4, 2 goes to 6, 3 goes to 7, and 4 goes to 3.

In Doom 2 things work a bit differently. All secret exits trigger the next level unless the current map is 15, in which case it will function as you already well know in 31 and 32. After that, they go back as simple next-level triggers.

The relevant code is here: https://github.com/id-Software/DOOM/blo ... 1045-L1110
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Re: WAD file question

Postby orbittwz » Sat Aug 26, 2017 2:00 am

joe-ilya wrote:If the wad is for Zdoom, then you could simply look inside the MAPINFO text file inside the wad and scout through the level descriptions, since you're already cheating anyways.


yeah, if i had the MAPINFO, i wouldn't ask for any help
why you think i'm cheating always??
fyi, i'm not, never did, i just don't want to miss the secret levels and repeat the map again...
so, if the WAD don't have MAPINFO, and it's for Doom 2, so the secret exits are ALWAYS in MAP15??
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Re: WAD file question

Postby Voros » Sat Aug 26, 2017 7:48 am

Pretty much, yeah.
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Re: WAD file question

Postby orbittwz » Sat Aug 26, 2017 7:50 am

Thanks
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Re: WAD file question

Postby orbittwz » Sun Aug 23, 2020 11:45 am

Hey there!
Don't want to open another thread since it's another question regarding WADs.
Is there a mod/tool to display ingame/externally the current completion status of played WAD/pack?
ingame is ingame of course, and externally is by analyzing a save file.
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Re: WAD file question

Postby Project Dark Fox » Sun Aug 23, 2020 8:14 pm

orbittwz wrote:Hey there!
Don't want to open another thread since it's another question regarding WADs.
Is there a mod/tool to display ingame/externally the current completion status of played WAD/pack?
ingame is ingame of course, and externally is by analyzing a save file.

Nope, you're going to have to derive that yourself with some basic math based on how many levels the WAD has.
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Re: WAD file question

Postby m8f » Sun Aug 23, 2020 8:43 pm

If someone wants to invest some time, they can make their intermission screens like in Doom 1. Here is an example: viewtopic.php?t=55323.
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Re: WAD file question

Postby orbittwz » Sun Aug 23, 2020 11:37 pm

Project Dark Fox wrote:
orbittwz wrote:Hey there!
Don't want to open another thread since it's another question regarding WADs.
Is there a mod/tool to display ingame/externally the current completion status of played WAD/pack?
ingame is ingame of course, and externally is by analyzing a save file.

Nope, you're going to have to derive that yourself with some basic math based on how many levels the WAD has.


It's not what I asked for...
I wanted to see the current completion status of played wad/map pack, either ingame or externally by save file info.
@m8f, OK... maybe but I don't know if that's going to help :(

EDIT: that intermission map is not working for me...
guess I will have to remember what is my completion status for the current pack I'm playing :(
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Re: WAD file question

Postby Project Dark Fox » Mon Aug 24, 2020 5:35 am

Do you mean by monster kills, then? That's the only other way I can think of. And in a (G)ZDoom map, monsters can be spawned in by script.
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Re: WAD file question

Postby orbittwz » Mon Aug 24, 2020 10:35 am

no, not that
thanks, nevermind then... I will handle without
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Re: WAD file question

Postby Project Dark Fox » Mon Aug 24, 2020 12:50 pm

orbittwz wrote:no, not that
thanks, nevermind then... I will handle without

I have no idea what you're asking for, then.
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