Quake Mission Packs won't work only Quake 1

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Abashi76
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Quake Mission Packs won't work only Quake 1

Post by Abashi76 »

I bought both Quake 1 and both mission packs. I can play Quake 1 with quakespasm but i can't play the mission packs for some reason. What is the problem?
When i click on them nothing happens or i get an error.
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Hellser
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Re: Quake Mission Packs won't work only Quake 1

Post by Hellser »

You'll need to start them with a command line argument; -rogue or -hipnotic

Example:

Code: Select all

winquake.exe -hipnotic
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Enjay
 
 
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Re: Quake Mission Packs won't work only Quake 1

Post by Enjay »

I use Quakespasm to run the mission packs and the "target" field in my shortcuts look like this:

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F:\Games\Quake\QuakeSpasm\quakespasm.exe -hipnotic -sndspeed 44100

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F:\Games\Quake\QuakeSpasm\quakespasm.exe -rogue -sndspeed 44100
And the "start in" field looks like:

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F:\Games\Quake\QuakeSpasm
i.e. basically the paramter that Hellser provided plus some additional sound stuff.

Obviously your path details are likely to be different but the above details work for me. I'm not sure why the sound parameters are there. I don't recall adding them.
Gez
 
 
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Re: Quake Mission Packs won't work only Quake 1

Post by Gez »

I just start Quakespasm and then type "game hipnotic" or "game rogue" in the console. Or "game ad" or whatever other third-party pack you may have downloaded.

It works fine in Quakespasm (I know it's not enough in older Quake engines).
Nevander
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Re: Quake Mission Packs won't work only Quake 1

Post by Nevander »

Here's how I have my ProQuake set up to launch QZone (in a shortcut):

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...\Quake1\ProQuake\dx8pro493.exe -game QZone +map start
QZone is a folder directly beside the EXE, and inside the folder is PAK0.PAK, config.cfg, and a maps folder. Inside maps folder is only START.BSP.
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cambertian
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Re: Quake Mission Packs won't work only Quake 1

Post by cambertian »

Gez wrote:I just start Quakespasm and then type "game hipnotic" or "game rogue" in the console. Or "game ad" or whatever other third-party pack you may have downloaded.

It works fine in Quakespasm (I know it's not enough in older Quake engines).
Be weary of that. Mission Pack 2 (and possibly 1) will glitch in some engines if specified as -game rogue and not -rogue. Qbism Super8 in particular will show the wrong ammo icons.

Other expansion packs and community releases (i.e. Dimensions of the Past, Arcane Dimensions) WILL require -game, on the other hand, as they often do not modify the engine - Nehahra being the only exception I'm aware of.
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Re: Quake Mission Packs won't work only Quake 1

Post by Gez »

cambertian wrote:Be weary of that. Mission Pack 2 (and possibly 1) will glitch in some engines
As I said:
Gez wrote:It works fine in Quakespasm (I know it's not enough in older Quake engines).
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leileilol
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Re: Quake Mission Packs won't work only Quake 1

Post by leileilol »

-hipnotic and -rogue are required for enabling engine-side built-ins and features for those specific mission packs. All community engines (besides Quakeworld whoknowthefuckswhat) should support both fine


Quoth also needs -hipnotic for similar reasons

-nehahra is mostly because that project was built without any organized community engine standards in consideration and generally isn't compatible with them. It's not trivial to add support for it. In Zdoom terms, think about mods made for 2.0.63a, or perhaps ZdoomGL mods

Besides, the symptoms in this thread sound like describing trying to launch an original installer's shortcut made for the dos quake.exe
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