Phew. I finally completed this one. Now I can evaluate a little.
Shovel Knight - Shovel of Hope
Shovel Knight is a Kickstarter project which is still on progress. It's a side-scroller platformer with a very good vintage-NES feeling, with pseudo-NES sound effects, music, graphics, features, and such. First it was a PC only, now it got released for other platforms as well. Currently it has 3 releases. Shovel of Hope, which I shall be yappin' about now, Plague of Shadows and Specter of Torment (the "Treasure Trove" release is a 3-in-1 pack AFAIK, not a distinct game). The fourth installation, "King of Cards" is still in progress, and will be ready only next year. The game itself has a medieval settling, sort of a parody or mockery of the knight's age, but in a good, funny way, so it's completely unlike Grezzo or H.U.R.L.
The story is pretty average, but also differs greatly from such cliché adventures. Our protagonist, Shovel Knight entered to the dreaded Tower of Fate with his girlfriend, Shield Knight. They found an evil talisman, which killed Shield Knight, and summoned a powerful Enchantress on the land. The Enchantress then decides that she recruits all the knights of this world, and build up an unstoppable Order of No Quarter. Shovel Knight's duty is to defeat said Order, and eventually, the evil Enchantress herself.
As the game progresses, we learn how big this land is, and how/what should we do to stand a chance against such overwhelming odds. There is no scoring system, but you can collect gold from here and there (killing enemies, digging up rubble, breaking stones), which you can spend on extra stuff and equipment to make y'self stronger. You can also find a hidden Relic in each level, which grants you a special ability, though it will use "ammunition". Alas, you also need to pay for these Relics, no freebies for ya, nanananana! Levels are very colourful and there are lots of variations - underwater, dark-evil land, hot molten lava underground level, icy stage, flying machine stage, and at the end, the Tower of Fate. There are also countless bonus or extra courses, where you can collect more gold, or use a certain Relic to pass thru the level. Some other extra courses feature extra bossfights with recurring characters, or wandering travelers who never run from a good fight. At the end of each stage, you have to beat one of the Knights to finish the level. You can re-visit the finished stages if you desire, so you can obtain some cash if you happen to be short of gold (which will happen a lot).
Controls are simple, and mostly responsive. You can use your shovel to bounce off enemies, certain hazards or object (this was probably taken from Commander Keen and his pogo), and you can use your Relic with a two-button combination, which is not so efficient. There are checkpoints on most levels, and your progress is of course saved every time you quit. Checkpoints can also be destroyed to grab more gems, however, this means you'll respawn on the previous one, so it's wise to backtrack and THEN destroy the checkpoints. Every time you die - which'll happen about a gazillion times - you lose some of your gold, and they'll float on wings, in hope you can recover them. If you can't, or you die somewhere else without collecting these lost gold, they're gone for all eternity!
Shovel Knight features several achievements - feats, as the game calls them - which you can obtain, and brag about. Needless to say, many of these are next to impossible to achieve. Such as, finish the WHOLE game without checkpoints, or dying once (this one is indeed called "impossible!"). Imagine finishing Doom 2 WITHOUT dying once, and multiply this times a thousand. Also, if you enter any cheat codes, you won't get any feats.
Now for the bad news...
First of all, the PC version is much, much, MUCH too fast. You'll need lightning quick reactions to pass thru certain hazards, or complicated rooms which require you to do 3-4 shovel jumps perfectly, while avoiding enemy projectiles from two directions, and such. I noticed on the recordings that the console versions are significantly slower, thus, many times easier to finish than the PC version.
Secondly, this game cheats, very often. It can either be a hit detection cheat, falling thru a platform, slipping off ladders, Relics refusing to work...whenever the game feels like, it breaks its own rules, and this'll most likely mean you will die. I could notice about 150-200 occassions where the game killed me unfairly. By the time you complete this game, you WILL smoke a shipload of cigarettes just to calm your nerves. Many gamers commented that they ragequitted the whole game, because it cheats. First I didn't believe them, now I realize they were right...oh God how right they were...!!!
And third, most of the compulsory areas and levels are way too difficult. I think this is what gamers usually call "Asian". You'd expect this kind of stuff on games like
I wanna be the guy or
Syobon Action, and here, two or three rooms are just like these games, so the completion relies heavily on trial-and-error...and this game expects you to finish the whole thing without dying once...LOL OMFG...
In conclusion, Shovel Knight - Shovel of Hope is a very well made, exciting, humorous, and extremely enjoyable game, but you'll need
unlimited patience for it. Yes, unlimited, and perhaps even more. Otherwise you WILL ragequit and uninstall it. So if you're looking for a nice relaxing little adventure, this is not for you.