Developer issues discussion (GZDB split)

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Developer issues discussion (GZDB split)

Postby FoptionMapping » Sun Jan 08, 2017 7:33 pm

MaxED wrote:
Kappes Buur wrote:The outlines should be gone
You guys keep mentioning it, yet nobody have provided a reason WHY they should be gone. Also removing them will require aligning texture names to the middle of the image, because otherwise they will look strange and HORRIBLE.

Image

I just want this back. Not that stupid new one, which is very un-user friendly.

EDIT:

MaxED wrote:I think I'll better go and make Duke Builder or something. See ya.

What a great way of feedback.
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Re: GZDoom Builder 2.3

Postby Kinsie » Sun Jan 08, 2017 9:03 pm

MaxED wrote:I think I'll better go and make Duke Builder or something. See ya.
I keep telling myself that one day, I will write a handy guide on How To Take Critique, For Beginners. Something to introduce people fresh to creativity to the idea of hardening their skin and not taking things too personally.

I could probably just cut out the middleman by making the article just a link to this page with the caption "Don't Do This".
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Re: GZDoom Builder 2.3

Postby Nash » Mon Jan 09, 2017 12:42 am

MaxED, please pay no mind to haters... if anyone bothers to do pull requests, then cool, otherwise, do your thing man. :D Anyone who doesn't like stuff can roll back to older versions or go use WadAuthor or something. :V
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Re: GZDoom Builder 2.3

Postby Zanieon » Mon Jan 09, 2017 1:27 am

They will use DEU :lol:
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Re: GZDoom Builder 2.3

Postby Rachael » Mon Jan 09, 2017 1:33 am

You all aren't hardcore enough. Hex editor is the way to go.
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Re: GZDoom Builder 2.3

Postby FoptionMapping » Mon Jan 09, 2017 2:51 am

Zanieon wrote:They will use DEU :lol:

Nope. DETH's where I'm going to.
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Developer issues discussion (GZDB split)

Postby Jaxxoon R » Mon Jan 09, 2017 6:20 am

MaxED wrote:I think I'll better go and make Duke Builder or something. See ya.

"There you have it! No more GZDoom Builder!"
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Re: GZDoom Builder 2.3

Postby Major Cooke » Mon Jan 09, 2017 10:41 am

Eruanna wrote:You all aren't hardcore enough. Hex editor is the way to go.


Fucking OW.
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Re: GZDoom Builder 2.3

Postby Rachael » Mon Jan 09, 2017 10:53 am

Major Cooke wrote:
Eruanna wrote:You all aren't hardcore enough. Hex editor is the way to go.


Fucking OW.

Back in the good old days, we used Hex editor and we liked it!
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Re: GZDoom Builder 2.3

Postby Major Cooke » Mon Jan 09, 2017 10:56 am

Yeah, I know. Not for me though. The nightmares of using it on Tyrian come to mind as well...
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Re: GZDoom Builder 2.3

Postby Gez » Mon Jan 09, 2017 11:03 am

Real men manually move a magnet over their disks to write data with more precision than the driver firmware.
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Re: GZDoom Builder 2.3

Postby Sandro » Mon Jan 09, 2017 11:04 am

ZZYZX and Camaxide explain my thought much more correctly than I could do, so I've no more to say about this.

For some reason, the very latest version (r2787) now uses 1,7Go of memory, so until something changes, I'm out of the discuss anyway.

Nash wrote:MaxED, please pay no mind to haters... if anyone bothers to do pull requests, then cool, otherwise, do your thing man. :D Anyone who doesn't like stuff can roll back to older versions or go use WadAuthor or something. :V

This behavior won't get you anywhere. I suggest you read the last paragraph of Camaxide's next post. :wink:
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Re: GZDoom Builder 2.3

Postby Rachael » Mon Jan 09, 2017 11:21 am

Gez wrote:Real men manually move a magnet over their disks to write data with more precision than the driver firmware.

Anyone who manages to make a Doom map doing that deserves a medal.

And I'm not talking one of those medals they hand out randomly every year. I'm talking a real medal.

Hell - even doing it with a punch card would count.
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Re: GZDoom Builder 2.3

Postby Kinsie » Mon Jan 09, 2017 11:31 am

Real men/women/porpoises use a self-made COBOL script to convert hand-written LaTeX into valid UDMF.
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Re: GZDoom Builder 2.3

Postby Breezeep » Mon Jan 09, 2017 4:09 pm

-snip, wasn't thinking before I posted-

MaxED wrote:I think I'll better go and make Duke Builder or something. See ya.


This isn't really the proper way of responding to criticism.
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