whats the diference between .pk3 and .pk7

If it's not ZDoom, it goes here.

whats the diference between .pk3 and .pk7

Postby Redfox123 » Mon Dec 21, 2015 12:16 am

i ofenly come across mods that have an extention of .pk7 instead of .pk3 WHATS THE differents?











p.s dont call this topic stupid
User avatar
Redfox123
λ vulpes vulpes λ
 
Joined: 16 Nov 2015
Location: out side your window

Re: whats the diference between .pk3 and .pk7

Postby wildweasel » Mon Dec 21, 2015 12:30 am

Files with .pk7 extensions are compressed using 7-Zip, where .pk3 files are regular Zip files.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: whats the diference between .pk3 and .pk7

Postby edward850 » Mon Dec 21, 2015 1:19 am

To add, the difference itself is superficial. The file extension does not matter to ZDoom and calling it somemod.foobar would load just the same, as long as ZDoom understands the container and compression method. Calling a 7z archive .pk3 (and some are, to note) will matter not for any sane archival program.
When it does matter, however, is with storage. The /idgames archive wont accept anything that isn't a .wad, .pk3 or .pk7 (WAD, deflate (zip) and LZMA (7z) formats respectively) extension. You also use .pk* to differentiate between an archive an end-user should unpack or not (one would expect to always unpack a .zip, but never a .pk3, even though they are both the exact same type of file).
User avatar
edward850
[netcode intensifies]
 
Joined: 19 Jul 2005
Location: New Zealand

Re: whats the diference between .pk3 and .pk7

Postby NeuralStunner » Mon Dec 21, 2015 8:40 am

Personally, I use "pkz" to be irritating better differentiate from Quake 3 packs. I was doing this before "pk7" was even a thing, as there was a brief attempt to standardize "pkz" (and "p7z") for ZDoom packages. I still use it to be irritating out of habit/preference.
User avatar
NeuralStunner
Not "Neutral"
 
 
 
Joined: 21 Jul 2009
Location: capital N, capital S, no space
Discord: NeuralStunner#4201
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: whats the diference between .pk3 and .pk7

Postby Graf Zahl » Mon Dec 21, 2015 11:56 am

At least you admit that it's irritating (and ignoring the users' file type associations.)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: whats the diference between .pk3 and .pk7

Postby NeuralStunner » Mon Dec 21, 2015 9:11 pm

It's more that I admit it would be more realistic to go along with everyone else than try to get them to use a better standard. :(

It's certainly less headache renaming something for a release than trying to explain what to do with the file.
User avatar
NeuralStunner
Not "Neutral"
 
 
 
Joined: 21 Jul 2009
Location: capital N, capital S, no space
Discord: NeuralStunner#4201
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: whats the diference between .pk3 and .pk7

Postby leileilol » Tue Dec 22, 2015 6:20 pm

When I double click a PK3 it opens in 7-zip because I intend to develop using PK3 files as well as audit them in context with game content development. The 3 is for the 3 in Quake III Arena.

When I want to play them in Zdoom, I just have Zdoom in the Send To menu. It's more clicks, but dammit they should've stuck to pkz from the start. or ZAD.
User avatar
leileilol
フォニュエール!!!!!!!!!!
 
Joined: 30 May 2004
Location: GNU/Hell

Re: whats the diference between .pk3 and .pk7

Postby NeuralStunner » Wed Dec 23, 2015 4:13 pm

leileilol wrote:When I double click a PK3 it opens in 7-zip because I intend to develop using PK3 files as well as audit them in context with game content development.
Same here. WAD and a few other supported types open in Slade3. I don't have ZDoom anywhere in the menu.

leileilol wrote:When I want to play them in Zdoom, I just have Zdoom in the Send To menu.
ZDL is good for that. Can order things around and even drop loose text files (Decorate etc.) in to test things quickly.
User avatar
NeuralStunner
Not "Neutral"
 
 
 
Joined: 21 Jul 2009
Location: capital N, capital S, no space
Discord: NeuralStunner#4201
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: whats the diference between .pk3 and .pk7

Postby Graf Zahl » Thu Dec 24, 2015 1:03 pm

The "Send to" menu is actually quite convenient if you frequently want to open stuff with an application you do not want to set as default.

That said, I rareyl use such stuff for Doom. Command line rules!
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: whats the diference between .pk3 and .pk7

Postby Nash » Thu Dec 24, 2015 1:21 pm

Just learned how to add my Doom stuff into Send To after all these years. This is amazing. Goodbye Open With menu!
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: whats the diference between .pk3 and .pk7

Postby DaMan » Fri Dec 25, 2015 7:03 am

I think they covered that in the Windows 95/98 manual.:) I think I still got mine. I wish they made a new one because I barely use any of the features they've added since then.
User avatar
DaMan
100M club member
 
Joined: 01 Jan 2010

Re: whats the diference between .pk3 and .pk7

Postby Redfox123 » Thu Dec 31, 2015 10:08 pm

any way i go with .wad
User avatar
Redfox123
λ vulpes vulpes λ
 
Joined: 16 Nov 2015
Location: out side your window


Return to Off-Topic

Who is online

Users browsing this forum: No registered users and 0 guests