The "mission generator"

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The "mission generator"

Postby Tormentor667 » Fri Dec 11, 2015 8:26 am

I know there was a mission generator text-based somewhere around that combined various text snippets in a mission plot, does anyone still have the link?
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Re: The "mission generator"

Postby leileilol » Fri Dec 11, 2015 9:11 am

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フォニュエール!!!!!!!!!!
 
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Re: The "mission generator"

Postby Tormentor667 » Fri Dec 11, 2015 9:52 am

Thanks leilelol :)
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Re: The "mission generator"

Postby Jaxxoon R » Sat Dec 12, 2015 1:32 am

Build a vast city map.
The player has to destroy a few crates and
destroy a few crates


Quality, I can feel myself becoming more wizened by the seconds
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Re: The "mission generator"

Postby Ixnatifual » Sat Dec 12, 2015 1:54 am

Build a vast hellish temple map.
The player has to find a demon gateway which is hidden behind a lot demon gateway and
kill three Zombiemen which guard a rocket launcher
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Re: The "mission generator"

Postby agaures » Sat Dec 12, 2015 4:13 am

Running out of ideas eh torm?
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Re: The "mission generator"

Postby Shadelight » Sat Dec 12, 2015 12:09 pm

Community project idea? :P
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Re: The "mission generator"

Postby Tormentor667 » Sat Dec 12, 2015 2:56 pm

agaures wrote:Running out of ideas eh torm?

Funny thing is: As dumb as the generator is, it sometimes helps filling the gap that I have in a mappers block :D
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Re: The "mission generator"

Postby BFG » Sat Dec 12, 2015 11:46 pm

I remember that thing, it would always end in "You need to destroy a computer guarded by Demons" always...
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Re: The "mission generator"

Postby Gez » Sun Dec 13, 2015 2:19 am

I just love when you get some anticlimactic goal, like

Ixnatifual wrote:kill three Zombiemen which guard a rocket launcher
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Re: The "mission generator"

Postby comet1337 » Sun Dec 13, 2015 4:59 am

"the player has to kill the icon sin which guards-" no, stop. the only thing the IoS could be guarding is the next map
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Re: The "mission generator"

Postby Ethril » Thu Dec 17, 2015 4:37 pm

PROTIP: You can set it to generate up to 10 at a time (up from the default of 2), which gives a greater chance of ending up with amusing redundancies:

Build a out of power cavern map.
The player has to destroy a few big computer,
find a lost UAC machine which is hidden behind two big computer,
destroy a few big computer,
kill two Hellknights,
kill a lot Revenants,
find some keycard,
kill a few Arachnotrons,
destroy ridiculous numbers of crates,
destroy a lot big computer and
find a lost UAC machine which is hidden behind some demon gateway


I MUST KILL BIG COMPUTER
no john you are big computer

edit:Wait wait no i found one that's even better
Build a tiny out of power hellish spaceport map.
The player has to find a rocket launcher,
kill a lot Mancubi,
kill a few Icon of Sin,
find a demon gateway,
find a spaceport which is hidden behind two crates,
find a rocket launcher which is hidden behind ridiculous numbers of demon gateway,
find a rocket launcher,
find a rocket launcher,
find a rocket launcher and
destroy two crates


Okay, let's take a moment to look at this, ignoring the fact that you apparently need to kill more than one Icon of Sin...

find a spaceport which is hidden behind two crates,
...
destroy two crates


those must be some big fucking crates. no wonder you need that many rocket launchers.

edit again: this is the greatest mission objective ever witnessed by the eyes of man
The player has to kill a lot Mancubi which guard a crates,


editttt: oh my god you can set it to 0 objectives
Build a tiny demon invaded hellish hell map.
The player has to

THE PLAYER HAS TO
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Re: The "mission generator"

Postby zrrion the insect » Fri Dec 18, 2015 11:41 pm

Here's another generator thing that I have never used ever no sir: http://www.digital-eel.com/blog/qlng.htm
EDIT: and another: http://videogamena.me/
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Re: The "mission generator"

Postby NantoCodd » Sat Dec 19, 2015 3:27 am

From video game name generator :
Celebrity Caveman from Hell
Major Banjo - Ther Revenge
and best one
Cthulhu's Big Game Offensive
and real one
Wacky Shotgun Brawl
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