Catacomb Series Question

If it's not ZDoom, it goes here.

Catacomb Series Question

Postby cambertian » Sun Nov 22, 2015 12:04 pm

I'm looking to extract some graphics from any of the Catacomb 3D games. It's for... reasons :wink:

Anyway, I've been looking to see if there's any editors that allow this, like a SLADE equivalent or whatever, but Google searches have done me no favors. I had read that the graphics had been compressed using Huffman Compression, and that they're in the EGAGraph format - but I don't know if that'll help me at all.
I'm a programmer, so I could probably create a utility if it gets to that point. However, I don't want to reinvent the wheel.

So, anybody have any leads?
User avatar
cambertian
Resident Non-Programming Programmer
 
Joined: 07 May 2015
Location: New England Area, USA
Discord: cambertian#6245
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Catacomb Series Question

Postby Kinsie » Mon Nov 23, 2015 3:45 am

User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Catacomb Series Question

Postby Nash » Mon Nov 23, 2015 4:14 am

I'm surprised no one's made a ZCatacomb mod yet! Loved those games back in the day. Hated the clunky controls though.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Catacomb Series Question

Postby Kinsie » Mon Nov 23, 2015 4:29 am

Nash wrote:I'm surprised no one's made a ZCatacomb mod yet! Loved those games back in the day. Hated the clunky controls though.
The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.

I did do a remake of Catacombs Abyss map 1 at one point, but it kind of sucked and it's since been eaten by time.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Catacomb Series Question

Postby Nash » Mon Nov 23, 2015 7:20 am

Kinsie wrote:
Nash wrote:I'm surprised no one's made a ZCatacomb mod yet! Loved those games back in the day. Hated the clunky controls though.
The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.

I did do a remake of Catacombs Abyss map 1 at one point, but it kind of sucked and it's since been eaten by time.


If someone were to do a Catacombs mod right, I'd imagine it to be like ravage's Hocus Doom. Maps, graphics, overall polish etc
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Catacomb Series Question

Postby zrrion the insect » Tue Nov 24, 2015 9:54 am

EGA is a surprisingly capable palette, and you could probably squeeze a lot of detail out of it without straying from those 16 colours.
It'd be a good idea to have more than 16 colours in the palette though, but only to be used by the colormap to make the light levels blend more smoothly.
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: Catacomb Series Question

Postby SamVision » Tue Nov 24, 2015 5:36 pm

The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.

What about the three other Catacombs games? How do those hold up? I've only played Abyss but only a shareware version and I was nine when I did.
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: Catacomb Series Question

Postby Kinsie » Tue Nov 24, 2015 9:54 pm

SamVision wrote:
The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.

What about the three other Catacombs games? How do those hold up? I've only played Abyss but only a shareware version and I was nine when I did.
Every Wolf3D map is 64x64.
The Catacombs games do support maps of similar size (Big Wizard Maze in Apocalypse is 64x60) but most typical maps float around 40x28.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Catacomb Series Question

Postby cambertian » Wed Nov 25, 2015 12:29 pm

Thanks for the help guys, but WDC doesn't want to read my game data, unfortunately. :(

Don't worry, though: there will be something coming your way, Catacomb fans! I've decided to go with custom graphics instead (still with an EGA palette, of course :lol: )
It's gonna take a while, but keep an eye on the Projects section.
User avatar
cambertian
Resident Non-Programming Programmer
 
Joined: 07 May 2015
Location: New England Area, USA
Discord: cambertian#6245
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support


Return to Off-Topic

Who is online

Users browsing this forum: No registered users and 1 guest