I really like this game, I still haven't finished my first level (but when I do, I shall post the code) but I do have a few gripes to be honest. Mostly it's the cutting of corners by leaving out more customisation options like vertical levels and different palletted enemies (like castle and cave goombas being grey and blue respectively) and objects (different coloured pipes). Another feature missing from the first Mario game are trees, night levels, pulley-platforms and castle walls. I really like this game but there's some small things missing which just nag me. In the current state of the game you can't even recreate certain levels of the original Super Mario Bros which really seems wrong in a game dubbed Mario Maker. Oh and having to play the game for a certain amount of hours really kills creativity
I've put up a single map, but until I get home from work, I can't get the code. I've been pretty happy with the game so far. I certainly would like some more features, but I do enjoy what is there at the moment. I thought the time playing issue would pop up, but I've found that I often unlock new things before I've finished really getting the hang of concepts dealing with the palette I already have. (I'm also very meticulous with testing, so my level creation is probably more tedium than intuition.)
I made one entirely out of pipes. It's mostly just me playing around with fitting stuff into them and trying to make some kind of level out of it. ID 308F-0000-019-C133
Name: Bouncy Castle Theme: SMB1 Castle ID: C772-0000-0038-5D6D Screenshot 1, Screenshot 2
Well, it's a castle, and it's bouncy. The upper route is harder and has autoscrolling, and the lower route has two smaller paths that eventually converge into another room. The coloured Note Blocks have powerups or coins in them.
Name: Cheep Cheep Reef Theme: SMB1 Underwater / Underground ID: 4CC8-0000-003D-E69B Screenshot
I made this as a throwback to the good ol' SMB1 underwater levels, with plenty of Cheep Cheeps and Bloopers to go around, as well as some additions like Piranha Plants here and there as well. I also added a slight nod to Super Mario Bros. Special by putting in a small underground sub-level. Can you find the secret?
Name: Bowser's Last Straw Theme: SMW Airship ID: 3C9A-0000-0046-69B7 Screenshot 1, Screenshot 2, Screenshot 3
Short autoscrolling airship level with a fairly difficult boss fight at the end. Bowser's certainly not going to let you win this easily this time... but fortunately, you can bring Yoshi into the fight.
Made another one, with alt paths to the exit to boot!
Name: Simply-Hard
Style: Super Mario Brothers 3.
Theme: Overworld
Subword theme: Underground
Time: 300
Difficulty: Hard ( Very hard if you're going after the alt paths / Secrets )
ID: A1F7-0000-0081-8B1C