Have you heard Doom/Quake sound FX in other media?

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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Thu Mar 31, 2016 7:55 am

BFG wrote:
wildweasel wrote:There are a few stock sounds in the mix, though; I know I've definitely heard "Goldeneye" grunts in sports games and TV commercials that predate it.

almost all of the screams from Goldeneye were used in a PSX game called Courier Crisis

Which? The tank ranover one? The rest is from Command and Conquer (DOS game), and Wolfenstein 3D on both Super NES and Jaguar.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby wildweasel » Thu Mar 31, 2016 10:33 am

Oberron wrote:and Wolfenstein 3D on both Super NES and Jaguar.

I have never heard the SNES/Jag Wolfenstein screams anywhere else.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Thu Mar 31, 2016 10:43 am

wildweasel wrote:
Oberron wrote:and Wolfenstein 3D on both Super NES and Jaguar.

I have never heard the SNES/Jag Wolfenstein screams anywhere else.

Yes I did, Weasel. First Dungeon Keeper, Return to Castle Wolfenstein and the multi-platform tank game Mass Destruction.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby wildweasel » Thu Mar 31, 2016 10:59 am

I'm not trying to contradict you or say you're wrong. Just what is your damage, dude?
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Thu Mar 31, 2016 11:07 am

wildweasel wrote:I'm not trying to contradict you or say you're wrong. Just what is your damage, dude?

What you said before, that you never heard them anywere else, however. I did.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby wildweasel » Thu Mar 31, 2016 11:15 am

Image
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Thu Mar 31, 2016 11:24 am

Well... One of the Windows 98 Plus themes used the platform stop from the original Doom, and the generic pickup from Playstation Doom.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby BFG » Thu Mar 31, 2016 11:40 am

Question is how many of the Doom sounds are original and were composed for the game?
Most of the Doom 2 monster sounds, Manc, Arch, Rev, Arach (But not the Hell Knight).
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Thu Mar 31, 2016 11:42 am

BFG wrote:Question is how many of the Doom sounds are original and were composed for the game?
Most of the Doom 2 monster sounds, Manc, Arch, Rev, Arach (But not the Hell Knight).

The Icon of Sin.
Its voice is John Romero, when sighted, played reversed and distorted. all sounds that the Icon does, except the bossbrain summon.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby BFG » Thu Mar 31, 2016 11:51 am

True, that summon sound i've heard in 80's fantasy movies when wizard's cast magic.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Thu Mar 31, 2016 12:07 pm

BFG wrote:True, that summon sound i've heard in 80's fantasy movies when wizard's cast magic.

The mentioned movie Direct Hit has this sound, too.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby leileilol » Thu Mar 31, 2016 12:09 pm

wildweasel wrote:Image

Seconded for the blatant postCount++er
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Thu Mar 31, 2016 12:10 pm

leileilol wrote:
wildweasel wrote:Image

Seconded

Thirded for this, just for the gif.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Zanieon » Mon Apr 04, 2016 10:16 pm

Rey's Pod in Star Wars 7 makes the Doom's Door opening and closing sounds sequentially right after she arrives in her colony in the beggining of the movie, precisely around 12 minutes.
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Re: Have you heard Doom/Quake sound FX in other media?

Postby Oberron » Tue Apr 05, 2016 5:19 am

Zanieon wrote:Rey's Pod in Star Wars 7 makes the Doom's Door opening and closing sounds sequentially right after she arrives in her colony in the beggining of the movie, precisely around 12 minutes.

The music video to Body Movin', featuring clips of the film Diabolik, features the DorOpn and DorCls sounds for the cave doors.
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