How to disable certain feature

If it's not ZDoom, it goes here.

How to disable certain feature

Postby Vegeta(dw) » Tue Jun 02, 2015 5:56 pm

Hi, in a mod I'm playing online actors are edited so BRIGHT flag only aplies to certain pixels (like eyes, fire, etc). Is it posible to disable this without editing the wad itself?
User avatar
Vegeta(dw)
 
Joined: 09 May 2008

Re: How to disable certain feature

Postby wildweasel » Tue Jun 02, 2015 6:58 pm

Sounds like the mod is using brightmaps; I think those can be disabled somewhere in the OpenGL options?
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: How to disable certain feature

Postby Dancso » Wed Jun 03, 2015 2:04 am

Just looked for it in GZDoom, couldn't find such an option.

Also,
http://zdoom.org/wiki/CVARs:Display
Doesn't seem like there's a cvar for it (unless I missed it).
User avatar
Dancso
bow wow
 
Joined: 11 Oct 2006
Location: at home.. Status: lazy like hell

Re: How to disable certain feature

Postby Vegeta(dw) » Wed Jun 03, 2015 8:29 am

I'm playing the wad on Zandronum. I just found how to disable it. It's in GL options -> Shaders (shaders for brightness maps).

Thanks a lot for the quick replies.
User avatar
Vegeta(dw)
 
Joined: 09 May 2008

Re: How to disable certain feature

Postby Dancso » Wed Jun 03, 2015 10:03 am

Hm, that no longer seems to be present in GZDoom.
I did remember that shader option as it had the odd quirk for me, such as turning textures white as I walked through a decorative sprite, like a tree. (noticed it in hexen)
User avatar
Dancso
bow wow
 
Joined: 11 Oct 2006
Location: at home.. Status: lazy like hell

Re: How to disable certain feature

Postby Graf Zahl » Wed Jun 03, 2015 10:20 am

The shader option no longer exists, because with modern hardware there are no corner cases where it might cause compatibility issues.
Even in GZDoom 1.x it only applies to ancient pre GL 3.x hardware.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: How to disable certain feature

Postby NeuralStunner » Wed Jun 03, 2015 10:22 am

If turning off that option worked, it's a "happy" coincidence that the non-shader method isn't working.

There is currently no toggle for brightmaps. It's been suggested multiple times, however:
Graf Zahl wrote:Even for GZDoom the answer is 'no'. This feature has little to no impact on performance and the toggle's only function would be to cripple mods depending on it. The stock brightmaps are a separate file to begin with so they are of no consequence.


In Zandronum's case I guess the lights/brightmaps are still in the main PK3 jsut because Skulltag did it that way. They should probably be split back out, but I'm sure that would just make a bunch of people complain who have nothing better to do.
User avatar
NeuralStunner
An Exercise in Self-Indulgence
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7 64-bit

Re: How to disable certain feature

Postby Vegeta(dw) » Wed Jun 03, 2015 4:16 pm

My bad, on the latest version of zandronum the option is no more. I guess I'll have to get used to it if I want to play that wad.
User avatar
Vegeta(dw)
 
Joined: 09 May 2008


Return to Off-Topic

Who is online

Users browsing this forum: No registered users and 2 guests