Debian Linux armhf w/ Eureka error

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Debian Linux armhf w/ Eureka error

Postby fellowzdoomer » Thu May 21, 2015 5:32 pm

Spoiler:


Thanks to a good old friend of mine, I have a Debian Linux system. However, after installing Eureka and its ddependencies, this happens when I attempt to launch it. The only issue I can think of is that its asking for a nonexistamt libfltk_images1.3.1.

Any help is appreciated. Thanks! And sorry for stupidity! :-)
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Re: Debian Linux armhf w/ Eureka error

Postby phantombeta » Thu May 21, 2015 5:54 pm

Mmmm... Why don't you try installing Mono and using GZDoom Builder?
You should be able to use GZDB with Mono...
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Re: Debian Linux armhf w/ Eureka error

Postby fellowzdoomer » Thu May 21, 2015 5:55 pm

Mono, eh? Is there a precompiled build?
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Re: Debian Linux armhf w/ Eureka error

Postby phantombeta » Thu May 21, 2015 6:00 pm

I dunno. If you're talking about Mono, you should be able to find a package.
If you're talking about GZDB, I believe Mono should be able to compile it without an IDE just like the .NET Framework can.
I don't really know how to use Mono (I use .NET) and I only use Linux occasionally...
[edit=ninja]I believe you should be able to find documentation for it easily, tho'.[/edit]
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Re: Debian Linux armhf w/ Eureka error

Postby fellowzdoomer » Thu May 21, 2015 6:01 pm

OK...I'm still curious about this error but I'll try it.

Wait will SLADE work with this?
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Re: Debian Linux armhf w/ Eureka error

Postby Matt » Thu May 21, 2015 11:44 pm

If you want to use SLADE not just use it? It compiles fine on my #! Waldorf 64-bit once I get the dependencies installed.
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Re: Debian Linux armhf w/ Eureka error

Postby fellowzdoomer » Fri May 22, 2015 5:02 am

That's the thing. I'm not sure how I go about compiling, and since I have this error I figure I better fix it up now than to possibly deal with another program with the same error later. I was kinda looking for a precompiled Slade .deb file but I guess that's also nonexistant.

I think I found something, PlayOnLinux, which should help me, but I still want to know how to fix this error thing.
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Re: Debian Linux armhf w/ Eureka error

Postby Matt » Fri May 22, 2015 3:41 pm

Seems like as good a time to learn as any!

Might be easier to learn to compile ZDoom first, then trying SLADE later (as the latter has some less obviously available dependencies).
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Re: Debian Linux armhf w/ Eureka error

Postby fellowzdoomer » Fri May 22, 2015 3:58 pm

I actually tried compiling Zandronum on Linux. But I'll try ZDoom. IIRC, they both require the same dependencies.

I'll give it a shot, but I badly wanted to see what Eureka had to offer.
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