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[NEED HELP] Strange Soundfont Issue

PostPosted: Sat May 16, 2015 2:22 am
by Evil Operative
Hello guys, this is my first post on this forum and it is about the midi soundfonts that DooM uses to play its music. Please watch the video for details of the issue and don't forget to give feedback. :)


Re: [NEED HELP] Strange Soundfont Issue

PostPosted: Sat May 16, 2015 5:46 am
by Nevander
I'm sorry I'm not here to respond about your problem, I wish I could, but where can I find that MIDI of These Walls? That was amazing.

EDIT: It's from MAP13 of Whitemare 2

Re: [NEED HELP] Strange Soundfont Issue

PostPosted: Sun May 17, 2015 12:02 am
by TheUltimateDoomer666
It sounds like an issue with the CoolSoft VirtualMIDISynth itself.* It seems to be either skipping/not recognizing some sort of pitch bend event(s). Does this problem still happen if you let the entire MIDI play from start, without using the Windows Media Player seek slider?

* This issue also happens with the Yamaha S-YXG50 VST MIDI Synth (which is not a sf2 bank). So I'm not sure if there would be any way to fix it.

Re: [SOLVED] Strange Soundfont Issue

PostPosted: Sun May 17, 2015 1:57 am
by Evil Operative
TheUltimateDoomer666 wrote: Does this problem still happen if you let the entire MIDI play from start, without using the Windows Media Player seek slider?


Yes, it still does.

EDIT:I tried to download another version of the midi that plays the defective part properly. I stumbled upon the same midi of the music, but that version actually played that part really nicely. The strange thing is that both the midis are the exact same, but the latter plays the part normally. What's up with that?