Charging money for mods was almost a thing!

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Charging money for mods was almost a thing!

Postby Nash » Thu Apr 23, 2015 12:02 pm

At least Bethesda (that I know of for now) is allowing modders to charge money for mods put up on the Steam workshop. Thoughts? I'm kind of divided between "cool, modding is now a viable means of income" and "fuck, way to encourage more greedy entitled authors with closed-source mentality".

Here's another looong article where the Nexus Mods founder voices his thoughts.

What do you think this means for game modding communities in future?


After a huge internet shitstorm, Valve and Bethesda have pulled back for now. Hurray!
Last edited by Nash on Mon Apr 27, 2015 10:36 pm, edited 1 time in total.
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Re: Charging money for mods is now a thing.

Postby scalliano » Thu Apr 23, 2015 12:03 pm

In a word, fucked.

Given the shit we see on Steam's Early Access on a daily basis, I can't honestly see anything good come out of this.
Last edited by scalliano on Thu Apr 23, 2015 12:04 pm, edited 1 time in total.
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Re: Charging money for mods is now a thing.

Postby FuzzballFox » Thu Apr 23, 2015 12:04 pm

I guess...it they have worked super hard on it, have fully custom content not ripped from other things...maybe for a lil' fee it might encourage and reward those who put the effort in? Sorta like a donation thing~
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Re: Charging money for mods is now a thing.

Postby Zanieon » Thu Apr 23, 2015 12:05 pm

Epic Games are doing the same for Unreal Tournament 4
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Re: Charging money for mods is now a thing.

Postby xenoxols » Thu Apr 23, 2015 12:05 pm

So what's the difference between a paid mod and an expansion pack?
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Re: Charging money for mods is now a thing.

Postby Big C » Thu Apr 23, 2015 12:06 pm

Fucked sideways. That Valve thinks this is a good use of their time when shitty, copyright-infringing Hotline Miami knockoffs can make it through Greenlight tells me everything I could possibly need to know about how they think a good business should be run.
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Re: Charging money for mods is now a thing.

Postby SamVision » Thu Apr 23, 2015 12:11 pm

"It keeps happening. It still keeps happening."
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Re: Charging money for mods is now a thing.

Postby Jeimuzu73 » Thu Apr 23, 2015 12:17 pm

Imagine Sgt Mark IV charging money for Brutal Doom.
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Re: Charging money for mods is now a thing.

Postby xenoxols » Thu Apr 23, 2015 12:18 pm

I'm almost certain that selling (G)ZDoom mods is illegal.
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Re: Charging money for mods is now a thing.

Postby Nash » Thu Apr 23, 2015 12:34 pm

xenoxols wrote:I'm almost certain that selling (G)ZDoom mods is illegal.


I wonder if this statement will remain true 2 - 5 years from now. :D
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Re: Charging money for mods is now a thing.

Postby Kinsie » Thu Apr 23, 2015 12:39 pm

Nash wrote:Charging money for mods is now a thing.
It's been a thing since 2006, and over eight million people have bought in.
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Re: Charging money for mods is now a thing.

Postby xenoxols » Thu Apr 23, 2015 12:41 pm

You seem to be forgetting about counter-strike.
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Re: Charging money for mods is now a thing.

Postby Nash » Thu Apr 23, 2015 12:50 pm

Kinsie wrote:
Nash wrote:Charging money for mods is now a thing.
It's been a thing since 2006, and over eight million people have bought in.


Ah, well played Kinsie (and xenoxols).

For Beth games at least, I think this sucks if only for one thing - we all know Beth has a habit of releasing buggy, unfinished games and as far as PC players are concerned, the Unofficial Patches are considered compulsory. Well be prepared to pay $60 for the next huge Beth game and whatever else on top of that when the UP teams decide to charge money for their projects too...
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Re: Charging money for mods is now a thing.

Postby Kinsie » Thu Apr 23, 2015 12:53 pm

Nash wrote:We all know Beth has a habit of releasing buggy, unfinished games and as far as PC players are concerned, the Unofficial Patches are considered compulsory. Well be prepared to pay $60 for the next huge Beth game and whatever else on top of that when the UP teams decide to charge money for their projects too...
And be prepared for someone to make their own fixes, for free. Fan patches, even when legally sellable, will be unable to compete with free alternatives purely on account of their ease of imitation.

Now, intricate original artwork, that's a different ballpark.
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Re: Charging money for mods is now a thing.

Postby TheUnrealRogue » Thu Apr 23, 2015 1:06 pm

bethesda? more like methesda!
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