Super Smash Bros-style move set.
Doomguy (The marine from Doom)
Intro: Doomguy teleports out of a mysterious green-yellow flash and pumps his shotgun.
Idle Animation: Doomguy randomly cracks his knuckles or pumps his shotgun.
Notable Palette Swaps: Red, yellow and blue uniforms.
Walk animation: Doomguy walks at Doom's walking speed.
Run Animation: Doomguy runs at Doom's running speed.
Dizzy Animation: Doomguy clutches his helmet while staggering.
Edge Grab: Doomguy holds on to the edge.
Basic Attacks:
A,A,A: Doomguy does a simple rapid punching combo.
Forward+A: Doomguy pulls out his shotgun and fires a powerful close range blast.
Down+A: Doomguy slams the butt of his shotgun down into his opponent.
Up+A: Doomguy does a slow but powerful uppercut.
Dash+A: Doomguy charges forward while using the chainsaw.
Air+A:
Air Forward+A: Doomguy does a flying drop kick on his opponent.
Air Back + A :
Air Up+A: Doomguy
Air Down+A: Doomguy body-slams his opponent.
Edge Attack:
Smash Moves:
Forward+A:
Up+A:
Down+A:
Grabs:
Neutral: Doomguy grabs the throat of his enemy.
Grab+punch: Doomguy hammers the enemy in with his free fist.
Forwards+Throw: Doomguy throws the enemy forwards and fires his shotgun.
Down+Throw: Doomguy throws the enemy down onto the ground and stomps them.
Back+Throw: Doomguy shoves the enemy down onto the ground behind him.
Up+Throw: Doomguy brings the enemy over his shoulders and hurls them.
Special Moves:
B : Doomguy consumes a berserk pack which temporarily increases his melee attack speed and damage for a brief period of time. He can only consume one berserk pack at a time and needs to cool down before he can use it again.
B + Forwards : Doomguy summons an explosive barrel and hurls it forwards. If he is hit, he will drop the barrel which will then explode, inflicting serious damage on himself and others near him.
B + Up : Doomguy summons a (friendly) cacodemon which hoists him back up.
B + Down : Doomguy summons a (friendly) arch-vile to cast a fiery spell and send an opponent flying.
Final Smash: BFG9000
Similar to Snake and Zero Suit Samus' Final Smashes, Doomguy jumps off stage and appears in a first-person holding the iconic BFG9000. The weapon charges up for a few seconds until it fires a giant green energy ball. The energy ball explodes when it reaches the stage, dealing a large amount of damage to enemies in the blast radius.
Taunts:
1:
2:
1+2:
Winposes:
1:
2:
3:
Icon: UAC logo
Victory Music: Intermission (End level theme from Doom)
Kirby Hat: Kirby wears the Doomguy's iconic helmet.
When Chosen:
Snake Codec:
Snake: Colonel, there's a mysterious man in a green suit and space helmet.
Colonel: That's the infamous marine. Doomguy, they call him.
Snake: Doomguy?
Colonel: His exact name isn't known.
Stage: E1M1 from Doom or the Icon of Sin level from Doom II.
Related Music: E1M1 metal remix from Doom. (
https://www.youtube.com/watch?v=Sg37lkE5cuw)
Credits Music: Endgame theme from Doom II.