Unity or Unreal Engine?

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Unity or Unreal Engine?

Unity
4
40%
Unreal Engine
6
60%
 
Total votes : 10

Re: Unity or Unreal Engine?

Postby Kinsie » Sun Apr 05, 2015 2:37 am

Nash wrote:external file system, scripted actors, user mods etc etc
In that case, unless you're willing to hack in all those capabilities yourself, the answer is neither.
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Re: Unity or Unreal Engine?

Postby NiGHTMARE » Sun Apr 05, 2015 3:35 am

One of the most moddable modern engines is GameBryo - it's used in Civilization 4 and Elder Scrolls: Oblivion, which both have tonnes of mods. It does have the major disadvantage of not being free, and is apparently somewhat difficult to work with.
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Re: Unity or Unreal Engine?

Postby Snarboo » Sun Apr 05, 2015 4:21 am

Kinsie wrote:
Nash wrote:external file system, scripted actors, user mods etc etc
In that case, unless you're willing to hack in all those capabilities yourself, the answer is neither.
I've seen more Unity games with modding than UE honestly, so it might be worth looking into how Unity devs handle it.
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Re: Unity or Unreal Engine?

Postby Kinsie » Sun Apr 05, 2015 4:44 am

Snarboo wrote:
Kinsie wrote:
Nash wrote:external file system, scripted actors, user mods etc etc
In that case, unless you're willing to hack in all those capabilities yourself, the answer is neither.
I've seen more Unity games with modding than UE honestly, so it might be worth looking into how Unity devs handle it.
It's possible, but it's not an engine-native feature, you'll have to roll your own solution.

Unreal Engine 4 has some things that are kinda sorta mod support-y, but they're either hilariously unfinished or not properly exposed to users. In addition, you're not even allowed to pack the editor in with the game - you have to make it available to Unreal Engine subscribers via GitHub.
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