*Dark* game recommendations?
- Viscra Maelstrom
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Re: *Dark* game recommendations?
MGS is probably one of the last game series i'd think of in terms of being dark and serious, honestly.
Re: *Dark* game recommendations?
MGS5: GZ/PP get pretty bleak, but I think they're the odd ones out.Viscra Maelstrom wrote:MGS is probably one of the last game series i'd think of in terms of being dark and serious, honestly.
- Matt
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Re: *Dark* game recommendations?
Eversion (if it seems completely inappropriate at first, keep playing. play through to the end.)
- Ribo Zurai
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Re: *Dark* game recommendations?
Eternal Darkness.
Play at maximum Gama, close all windows and light sources around you, still squint your eyes to see anything in the game.
Play at maximum Gama, close all windows and light sources around you, still squint your eyes to see anything in the game.
- Apothem
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Re: *Dark* game recommendations?
sanitarium, a game where you're playing a patient in an insane asylum and you have amnesia. Point and click adventure but still really awesome. Also play the Darkness 1, it's freaking awesome.
- Verdadero Foe
- Posts: 27
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Re: *Dark* game recommendations?
The question is old, but I will name some "dark" or "gritty" games thath I like, anyway.
- Legend: For SNES, a simple hack and slash game but quite fun.
- Demon's Crest: For SNES, you are THE demon (gargoyle), fighting against other demons in dark scenarios.
- Disciples 2 and the expansions: For PC, especially the Undead Saga for the vanilla game.
- Vagrant Story: For PSX (PS1), dark and gothic, you need to uncover the secrets of a old city with lots of underground and dark areas.
- Legend: For SNES, a simple hack and slash game but quite fun.
- Demon's Crest: For SNES, you are THE demon (gargoyle), fighting against other demons in dark scenarios.
- Disciples 2 and the expansions: For PC, especially the Undead Saga for the vanilla game.
- Vagrant Story: For PSX (PS1), dark and gothic, you need to uncover the secrets of a old city with lots of underground and dark areas.
Re: *Dark* game recommendations?
Bumpness...
Well, here is a relatively new one, I just completed it today.
You liked Limbo? If you did, you'll probably like this one as well. This turkey is from Turkey (yuh, pun intended), created by Nowhere Studios, Istanbul, as far as I know, this is their first work. Obviously, they envied Playdead's success with Limbo, and decided to create "something similar", which turned out to be almost an exact ripoff. Thankfully, a very good ripoff.
Let's recap, shall we? Arrow keys, and action keys, that's all? Check. Little boy is the protagonist? Check. He is against the entire world? Check. Dark-gothic-steampunk-cyberpunk reality? Check. Secret objects at hidden locations, which give you achievements? Check. Climbing ladders, ropes, pushing objects, activating switches, solving puzzles? Check. Ambiguous ending? Check, check, check. Once you give it a whirl, you shall see that not only the controls, the setting and the world are from Limbo, but in fact, many of them puzzles are indeed came from Limbo. If you managed to complete Limbo before, you'll have much easier task finishing this one.
Playtime is more or less equal as well. If you take a look on gameplay videos (without dying) of Limbo and Monochroma, their completion time is more or less the same. Alright, so what are the differences then?
- This time, the story is a lot more straightforward, and less foggy. You play as a little boy, whose brother was playing with a kite, and injures himself when the barn's roof collapses. You have to carry him around to...somewhere into the city. After crossing the rural areas, you visit a train station, the city streets, a mall, a sewer, rooftops, and various other locations I don't wish to spoil.
- Unlike Limbo, the background is much more detailed, there are tons of special effects, and the "noir" feeling is extremely effective. It also features 3D-background, which is very elaborate, but mind you, it might fool you sometimes when solving a puzzle.
- There are colors in the game, you'll notice them during playthrough.
- Instead of a giant spider and evil people, there is only one main enemy - a weird Freddy Krueger-guy, who shows up occassionally, trying to catch you. He plays a major role during the storyline.
- There are also robots in this game. They don't really play any major role, unlike the Freddy Krueger-guy, but definitively worths mentioning.
- This game also features very futuristic scenarios, including a wicked enemy - the Eyespy - trying to fry you to delicate brown, and you need to hide from it behind coloumns.
- You must be very careful where you take your brother and what do you do. If your brother dies, you die too! You can only leave him at spots where there is light, so expect many fiendish riddles involving your brother.
- Unlike the little boy in Limbo, this boy surely is a tough guy. He can jump quite high, even with his brother on his back, even climb ropes and ladders, and push extremely heavy weight objects around.
As for the bugs, well, Monochroma has a lot more bugs than Limbo, and I can tell you all about it, they WILL make your life miserable! The controls are quite unresponsive sometimes, your jump is delayed, and sometimes the hit detection is extremely poor - you grab onto ledges and ladders when you don't want to, and you let them go and fall to your death when you want to grab onto the ledge or ladder. Deadly height also varies from time to time - sometimes you survive a 6 meters fall, sometimes you die. Heh, at the Eyespy area, I even died just by sliding down a curvy pipe, I was not even falling. So ye, be prepared that sometimes survival is completely based on luck. The programming is also less stable than Limbo - before the factory, my game crashed once, but thankfully it worked afterwards.
All in all, I can state that even though it's a Limbo ripoff, it is a very good ripoff and a quality product. Don't expect anything that spiritual and emotional Limbo was, this one is a lot more understandable and literal, at least I couldn't really envision metaphors, and hidden interpretations, but it's fun to play, good to look at, and is quite challenging as well. It's definitively a keeper, along with Limbo.
Well, here is a relatively new one, I just completed it today.
You liked Limbo? If you did, you'll probably like this one as well. This turkey is from Turkey (yuh, pun intended), created by Nowhere Studios, Istanbul, as far as I know, this is their first work. Obviously, they envied Playdead's success with Limbo, and decided to create "something similar", which turned out to be almost an exact ripoff. Thankfully, a very good ripoff.
Let's recap, shall we? Arrow keys, and action keys, that's all? Check. Little boy is the protagonist? Check. He is against the entire world? Check. Dark-gothic-steampunk-cyberpunk reality? Check. Secret objects at hidden locations, which give you achievements? Check. Climbing ladders, ropes, pushing objects, activating switches, solving puzzles? Check. Ambiguous ending? Check, check, check. Once you give it a whirl, you shall see that not only the controls, the setting and the world are from Limbo, but in fact, many of them puzzles are indeed came from Limbo. If you managed to complete Limbo before, you'll have much easier task finishing this one.
Playtime is more or less equal as well. If you take a look on gameplay videos (without dying) of Limbo and Monochroma, their completion time is more or less the same. Alright, so what are the differences then?
- This time, the story is a lot more straightforward, and less foggy. You play as a little boy, whose brother was playing with a kite, and injures himself when the barn's roof collapses. You have to carry him around to...somewhere into the city. After crossing the rural areas, you visit a train station, the city streets, a mall, a sewer, rooftops, and various other locations I don't wish to spoil.
- Unlike Limbo, the background is much more detailed, there are tons of special effects, and the "noir" feeling is extremely effective. It also features 3D-background, which is very elaborate, but mind you, it might fool you sometimes when solving a puzzle.
- There are colors in the game, you'll notice them during playthrough.
- Instead of a giant spider and evil people, there is only one main enemy - a weird Freddy Krueger-guy, who shows up occassionally, trying to catch you. He plays a major role during the storyline.
- There are also robots in this game. They don't really play any major role, unlike the Freddy Krueger-guy, but definitively worths mentioning.
- This game also features very futuristic scenarios, including a wicked enemy - the Eyespy - trying to fry you to delicate brown, and you need to hide from it behind coloumns.
- You must be very careful where you take your brother and what do you do. If your brother dies, you die too! You can only leave him at spots where there is light, so expect many fiendish riddles involving your brother.
- Unlike the little boy in Limbo, this boy surely is a tough guy. He can jump quite high, even with his brother on his back, even climb ropes and ladders, and push extremely heavy weight objects around.
As for the bugs, well, Monochroma has a lot more bugs than Limbo, and I can tell you all about it, they WILL make your life miserable! The controls are quite unresponsive sometimes, your jump is delayed, and sometimes the hit detection is extremely poor - you grab onto ledges and ladders when you don't want to, and you let them go and fall to your death when you want to grab onto the ledge or ladder. Deadly height also varies from time to time - sometimes you survive a 6 meters fall, sometimes you die. Heh, at the Eyespy area, I even died just by sliding down a curvy pipe, I was not even falling. So ye, be prepared that sometimes survival is completely based on luck. The programming is also less stable than Limbo - before the factory, my game crashed once, but thankfully it worked afterwards.
All in all, I can state that even though it's a Limbo ripoff, it is a very good ripoff and a quality product. Don't expect anything that spiritual and emotional Limbo was, this one is a lot more understandable and literal, at least I couldn't really envision metaphors, and hidden interpretations, but it's fun to play, good to look at, and is quite challenging as well. It's definitively a keeper, along with Limbo.
- wildweasel
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Re: *Dark* game recommendations?
So wait, what's this came called?
Re: *Dark* game recommendations?
Monochroma
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: *Dark* game recommendations?
Darkest Dungeon.
Re: *Dark* game recommendations?
MGS is more silly than dark.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
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Re: *Dark* game recommendations?
that's what have always been my impression. whenever i hear explanations of the story in MGS, my mind just wanders off and i'm thinking "what the hell is even happening?"
- chronoteeth
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Re: *Dark* game recommendations?
i already found the game and its LISA
so good
so good
Re: *Dark* game recommendations?
"Sad Satan".
- phantombeta
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Re: *Dark* game recommendations?
@Ravick
If you mean the Sad Satan I'm thinking of...
That game has a version that makes you part of a child porn botnet, so, uh... There's also a fuckton of real gore on it.
If you mean the Sad Satan I'm thinking of...
That game has a version that makes you part of a child porn botnet, so, uh... There's also a fuckton of real gore on it.