Galaxy_Stranger wrote:When doom and doom ii were released, what did you wish the game could do that it couldn't back then? What did you wish the game could have done/featured when it was originally released?
In 1993? Nothing. I was blown away by it. Before the release, I'd been excited about all the talk of stuff that Doom could do that wasn't in Wolf3D: non-orthogonal walls, different heights, different light levels etc and when it actually came out there was so much more besides that I never even thought "I wish it had X, Y or Z". The game was amazing, revolutionary. Everything was new. Nothing was better. There was nothing to compare it to that would draw attention to "missing" features.
However, by the time Doom2 came out I had done quite a lot of editing and I was increasingly realising the limitations of the engine. I don't remember anything in particular from back then but there were definitely problems and limits associated with the map format, game code, etc that bugged me at the time. In addition, I also remember feeling, in particular, that the Doom2 soundtrack was weaker and less impressive than the Doom one and that the maps were not as appealing to me either. That disappointment was relatively short-lived though because I quickly moved on from playing Doom2 to editing for it and the extra resources in the Doom2 IWAD were most welcome. As a result, the dull (IMO) Doom2 maps weren't a problem because I wasn't playing them anyway.