Are Duke Nukem 3d mods dead?

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Re: Are Duke Nukem 3d mods dead?

Postby TheAdmantArchvile » Thu Mar 26, 2015 3:07 pm

Jblade wrote:since this is pretty relevant, hopefully nobody minds the bump - we just released episode 2 of the AMC TC so if you're curious as to the capabilities of Eduke32 and Build than that's a great place to start.

Thanks for the early birthday gift, James. Looking forward to this.
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Re: Are Duke Nukem 3d mods dead?

Postby Kinsie » Fri Mar 27, 2015 5:04 am

If there's a thread to mention this, it's here: 3D Realms is hiring folks with BUILD Engine experience for a new project.
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Re: Are Duke Nukem 3d mods dead?

Postby Jimmy » Fri Mar 27, 2015 5:36 am

Ooooohh shit.

I hope they're looking for MIDI musicians. :D
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Re: Are Duke Nukem 3d mods dead?

Postby Jblade » Fri Mar 27, 2015 9:32 am

TheAdmantArchvile wrote:
Jblade wrote:since this is pretty relevant, hopefully nobody minds the bump - we just released episode 2 of the AMC TC so if you're curious as to the capabilities of Eduke32 and Build than that's a great place to start.

Thanks for the early birthday gift, James. Looking forward to this.

No problem, hope you enjoy the end result!
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Re: Are Duke Nukem 3d mods dead?

Postby Sgt. Shivers » Sat Mar 28, 2015 8:01 pm

Jblade wrote:since this is pretty relevant, hopefully nobody minds the bump - we just released episode 2 of the AMC TC so if you're curious as to the capabilities of Eduke32 and Build than that's a great place to start.

I really wish I could play this! AMC TC is fantastic, but my PC is on the fritz at the moment. Hopefully I'll be able to play through the second episode when I upgrade.
The gameplay I saw looks amazing!
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Re: Are Duke Nukem 3d mods dead?

Postby Jblade » Sun Mar 29, 2015 4:31 am

Thanks for the kind words - this release is pretty good as far as stable and bug-free go, but there's still a few little things that slipped through the net (beta testing a mod this big was a bit of a nightmare especially since I had a ton of overtime at work) so at the very least when you get to play it you'll have a slightly more polished experience.
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Re: Are Duke Nukem 3d mods dead?

Postby xenoxols » Sun Mar 29, 2015 10:22 am

Yeah, I've been playing it through and it's really great. As far as bugs go, the jump pad thingy in the hell level after base Ganymede doesn't seem to work properly.
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Re: Are Duke Nukem 3d mods dead?

Postby Jblade » Sun Mar 29, 2015 11:21 am

Yeah another person notified me of that as well, that's the second time I've broken that pad in a release heh heh. It's just a coincidence that that pad is in hell and seems cursed...I hope :shock: Glad you're enjoying it otherwise though.
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Re: Are Duke Nukem 3d mods dead?

Postby xenoxols » Sun Mar 29, 2015 1:20 pm

I do have one complaint about the mod in general. I want to play as Duke Nukem, but I think that might defeat the point. Maybe in the 3rd episode. Although that's a while off.
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Re: Are Duke Nukem 3d mods dead?

Postby Jblade » Sun Mar 29, 2015 2:00 pm

Yeah - that and you can't really tell a story or narrative with Duke in it unless you recycle his lines or make every cutscene silent text, which I didn't want to do. I think EP2 gives the characters more opportunity to shine so hopefully people will like the cast a bit more as well.
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Re: Are Duke Nukem 3d mods dead?

Postby Sgt. Shivers » Sun Apr 05, 2015 2:55 am

Any tips for the robot bosses on the island level? I think i've run out of rocket launchers and there are a bunch of rockets around that I can't pick up!
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Re: Are Duke Nukem 3d mods dead?

Postby Jblade » Sun Apr 05, 2015 3:40 am

Those are DUP missiles, they're an alternate ammo type for the Zilla missile launcher - you can use them with it by hitting the alternate ammo type key (it was done this way as they can be used in conjuction with the heat seeking fire mode as well) and selecting them from the menu.
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Re: Are Duke Nukem 3d mods dead?

Postby Sgt. Shivers » Sun Apr 05, 2015 5:46 pm

Jblade wrote:Those are DUP missiles, they're an alternate ammo type for the Zilla missile launcher - you can use them with it by hitting the alternate ammo type key (it was done this way as they can be used in conjuction with the heat seeking fire mode as well) and selecting them from the menu.

Ah! Thanks a bunch! I'm having a blast with the mod so far, the original was incredible and this second part is even better! If I could make a suggestion for the next one, (not sure how hard this would be) could there be a "Create a class" character? You could use the AMC trooper sprites and let the player select from temporary weapons. This might not work well with the story levels, but it could be okay with the extra missions!
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Re: Are Duke Nukem 3d mods dead?

Postby Gez » Mon Apr 06, 2015 9:35 am

There's also BLiGHT which is worth a look I think.
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Re: Are Duke Nukem 3d mods dead?

Postby grouchbag » Mon Apr 06, 2015 10:27 am

Wasn't BLIGHT ever finished?From what I've seen of this,it looks really good.Glad you posted it. :D
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