by sgrwtr » Mon Mar 02, 2020 12:30 pm
Hello! I go by Sugarwater online, and can be found at SGRWTR most places. Honestly I'm pretty inexperienced with Doom itself, I've only played through the base games in bits and pieces over the years. But I was totally obsessed with Half life 2 and modding scene for it in my teenage years. Oddly enough before I even played Half life 2, there was a video showing a map recreating the tower of terror ride at Disneyland in that engine that blew my mind not even knowing how it was made. So naturally after I played all the half life games numerous times, mods for it drew my interest. I messed around with the hammer editor, making a few TF2 maps, and a couple single player half life levels for myself here and there but I was never able to finish anything as big as I dreamed. I really wanted to make a complete stand alone game in that engine back then, but alas I was never able to make that dream a reality. Eventually I got into drawing, inspired by anime and the art Craig Mullins did for video games. I like to draw cute characters and landscapes mostly. I worked on my art for about 5 years leaving the dream of making games in my back pocket. But last year I decided to go all in on an original game made in unity, doing all the art and animations, with a partner working on the programming. I'm pretty proud of what I accomplished in that time. That project may have been a bit overambitious for a first time project though and so right now it's on pause. I expect to return to it one day though. Anyway I recently started playing Doom: The Golden Souls 2, playing that mod totally got me hooked and inspired me a bunch. Perhaps Doom, highly influential to the first person games I loved so much all my life, still fun despite coming out before I was born, would be fun to make something in myself? It looks like a lot of fun.
What I love the most about mods is how they are a way for people to turn a video game which was a product sold as set experience, into a means of expression. I think it's beautiful how the original Doom survives today because it also serves as the perfect canvas for fans to make their own. Hope to make a habbit of checking out this place more often to see what's happening, dabble with the tools available myself, and meet the fine people posting here.