Technically I made my account here some time ago, mainly for the purposes of posting questions and feedback with a modder here, but I thought maybe I'd actually try to become a semi regular here for a couple of reasons.
Lately I have come to conclude something; modern games suck, modern game graphics only expose failure to attain the photorealism most people seem to expect and companies waste millions on only to result in deficient results that look ugly already and will look really ugly in just a couple of years, and whilst Nintendo in many ways have gone against this ridiculous and pointless trend, they suck at making games now and I'm not buying a Switch. I bought a Wii, I never quite forgave them for that.
But back in the day I loved the N64. I never did play Doom 64. and one of the worst decisions I probably ever made as a gamer was to pick Castlevania 64 in a choice between that and Quake 2. But eh, Quake 64, Duke Nukem 64 Goldeneye, Perfect Dark and the Turok series did instil in me an appreciation for the FPS genre.
And so I dipped in and out of various games on various source ports in the years since, but only really recently did I sit down to really play Doom via the GZDoom engine, along with Heretic, Hexen, Quake and Quake 2. (Also Descent 1 and 2). Amid Evil, Overload and Dusk coming along and being awesome is also a big bonus. It really has reminded me how good games could be and that I don't have to play the modern bland boring shit that is the AAA gaming industry today.
And I'm posting for two main reasons, one is I wouldn't mind doing some online co-op on Doom, but would feel awkward just blindly joining a server on Zandronum. Would prefer to be invited I guess. And the other is... I have zero programming experience. And probably zero aptitude for it. But I wouldn't mind seeing if I can get into making maps for Doom, and would like some pointers and advice given to me on the basis that I am an idiot, I might as well be when it comes to this sort of thing.
Otherwise, happy to be here.