Page 23 of 43

Re: New Member Introductions

PostPosted: Thu Jun 29, 2017 2:40 am
by Jared Deberjerak
Hey everyone, I hope you're all having a great day. I started modding about a year and a half ago after watching a bunch aquarius videos and playing a couple of maps and mods, and iv'e had tons of experience with Slade3 and DoomBuilder in that amount of time but iv'e never released anything, so I thought this would be a great place to share my shit (I mean what the hell's the point in making something if you have no one to share it with?) and get involved with the community. Sorry if i sound a bit retarded in this post, I got kinda nervous when I started writing this, but i finally just said fuck it and wrote whatever the fuck. I'm also really bad at ending things so, bye.

Re: New Member Introductions

PostPosted: Fri Jul 14, 2017 4:51 am
by SenTex
How do I send a PM?

Re: New Member Introductions

PostPosted: Fri Jul 14, 2017 7:36 am
by wildweasel
SenTex wrote:How do I send a PM?

You should be able to see a PM button on a user's profile now that you've had a post approved.

Re: New Member Introductions

PostPosted: Sat Jul 15, 2017 1:36 am
by Applefat.GOV
Hi! I'm an artist that's interested in learning to use GZDoom and the tools involved! I've made a map for Joy of Mapping 4 to start with, but i hope to make many more things! (also Planning to try and make a game with GZD since the GPL thing happened)

Re: New Member Introductions

PostPosted: Tue Aug 08, 2017 6:44 pm
by 7HEPOW
Yo!

Probably like a lot of people, I'm a long time forum stalker and now finally registered. I got some issues both with ZDoom and my head. I also got...

Twitch, YouTube and Bandcamp for anyone interested... :D

Running Linux (Manjaro) exclusively might be important to mention, but more as an end user and not as a dev. Nonetheless quite nimble in figuring stuff out, even if things get a bit more complicated... :P

My profile picture is a mugshot of myself kindly processed by my trusty old C64.

Re: New Member Introductions

PostPosted: Thu Aug 10, 2017 10:45 am
by Virathas
Hey all!

Like many before me I have finally decided to register here!

I am a long time modder and even helped the zdoom wiki with examples. Gonna release my mod that is a monster/player replacer soon. Also have aYouTube channel where i showcase that mod, and maybe someday soon gonna start doing different stuff.

Re: New Member Introductions

PostPosted: Tue Aug 22, 2017 9:01 am
by Dynamite Dan
Hello everyone.
I am 39 years old. So I've been playing Doom since I was 15!

I'm from Argentina, excuse my English!

Re: New Member Introductions

PostPosted: Tue Sep 05, 2017 11:26 pm
by 0mrcynic0
Lurking in this forum for more than a year...I finally decided to register.

Been playing Doom since 1994 until now and play it with and without mods.

'Nuff said.

Re: New Member Introductions

PostPosted: Wed Sep 13, 2017 2:12 pm
by Retarded Freak
i have this account for a while now but my last post was a while ago, so might as well post here

i'm a brazillian 15yo. i made this acct because i like playing doom, mostly with weapon/monster mods, though i suck a bit at it. my dad used to have a shareware copy of doom 1, along with heretic and hexen, back when he was a young adult, so one might say i picked this habit from him. i like gaa1992's gameplay mods, colorful hell, high noon drifter, metadoom, d4t, legendoom and (to a lesser extent) brutal doom. i feel that's enough to get my point across

Re: New Member Introductions

PostPosted: Tue Sep 19, 2017 3:05 pm
by AraHaan
Hi, I played Doom many years ago when I was very young into my childhood on an (sadly) Windows 95 & 98 SE as my biological father back then did not want me to use any versions of windows newer than Windows 2000 with games like original full version of Duke Nukem 3d, 2, 1, Doom 2 Hell on Earth v1 (or w/e it said) and stuff like those games. I been wanting to recently (Since I have an Inspiron 1545) be able to modify the original wad format of dooms to be able to have 3d bit (RGB/A) textures in doom somehow to replace the 8 bit gunky ones that I never really liked because they did not look very realistic. I been programming for at least 8 years (started with old VB6 on Windows Vista (all the hacks I had to do on the icon of forms)), I been recently using C, C++, and python and been wanting to get more into programming. I also have a github and discord account too.

Re: New Member Introductions

PostPosted: Sat Sep 23, 2017 8:45 am
by NeonLights95
Hello, I'm sort of new here, sort of not. I came back because I can't find the initial e-mail to my old account, so, props to wildweasel for merging the accounts into one.

Re: New Member Introductions

PostPosted: Sun Sep 24, 2017 10:36 am
by Metrasher
Hello there!!

I'm new to the forum and (of course) a Doom enthusiast.

So I'm glad that after many years from first Doom came out, and I played it as a child, now I'm digging into Doom related stuff, and really enjoying what's out there.

I usually play GZDoom in quad buffered stereo mode, with Project Brutality (before was just Brutal Doom), among some others like Ultimate Doom Visor, etc.

So, hi to everyone!

Re: New Member Introductions

PostPosted: Sat Sep 30, 2017 1:23 am
by GeneralDelphox
Hey!

I'm obviously new here! Name's GeneralDelphox. I'm not gonna post much, but I'll be doing a lot of stalking on this forum site.

Re: New Member Introductions

PostPosted: Tue Oct 10, 2017 2:33 pm
by dodopod
Hello, everyone. I'm currently working on a commercial game in the Doom engine. It's a sort of blend of metroidvania and immersive sim. For the near future, expect to see occasional technical and gameplay prototypes.

Re: New Member Introductions

PostPosted: Sat Oct 28, 2017 6:04 pm
by wolfmanfp
Hi, everyone! I've been actively playing Doom for 3 years, and reading this forum for a long time. I registered back in May, but forgot to introduce myself. :D I'm interested in modding and I got lots of ideas (gameplay mods, maps, a Visual Studio Code extension for Doom scripting) but I can't really work on anything right now due to lack of time.