The Still New What Did You Last Do Thread

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Re: The Still New What Did You Last Do Thread

Postby NotDoom » Sat Jul 25, 2020 10:14 am



It took me 2 hours to fix it. That thin copper piece must be worth 0.01 $ and it drives everyone crazy by being so fragile and not lasting many years.
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Re: The Still New What Did You Last Do Thread

Postby Master of Disasters » Sun Jul 26, 2020 1:03 pm

a thing
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Re: The Still New What Did You Last Do Thread

Postby irontusk341 » Sun Jul 26, 2020 8:48 pm

i tried downloading this replika app... Seeing how advanced this "AI" really is.
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Re: The Still New What Did You Last Do Thread

Postby Captain J » Sun Jul 26, 2020 11:11 pm

Master of Disasters wrote:a thing
That shotgun sprite looks so awesome, corpse disappears because of its majesty.

EDIT:


Made another animations!
Last edited by Captain J on Tue Aug 11, 2020 7:42 am, edited 1 time in total.
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Re: The Still New What Did You Last Do Thread

Postby TheBeardedJedi » Mon Aug 03, 2020 9:23 pm

I sparred my TKD instructor tonight. His former instructor was a top ROK soldier from Vietnam, so he pretty much beat me to a pulp. It was fun though. Covered in bruises.
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Re: The Still New What Did You Last Do Thread

Postby Captain J » Mon Aug 03, 2020 10:51 pm

No pain no gain i guess... He probably could've give you some protective gear before the spar, but i guess that explains why you shouldn't mess with the vets!
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Re: The Still New What Did You Last Do Thread

Postby irontusk341 » Sun Aug 09, 2020 2:14 pm

finally got my first written novel selling on Amazon Kindle, working on my filler novel and almost done with that one too... got my outline done for my 3rd one.
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Re: The Still New What Did You Last Do Thread

Postby 42_the_Gamer » Thu Aug 13, 2020 8:20 pm

Almost everything for my upcoming mod has just been finalized. All that's left are the maps.
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Re: The Still New What Did You Last Do Thread

Postby InsanityBringer » Mon Aug 17, 2020 9:08 pm

man, you ever read a single tweet that makes you realize you basically know nothing about something you love?

I love graphics programming, but it's become such an intricate and extremely involved field and I genuinely have no idea how to keep up with everything in it, and while I find the creative problem solving nature of it very fun, it's frustrating realizing that I know practically nothing about it. Or game engine design for that matter...
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Re: The Still New What Did You Last Do Thread

Postby dpJudas » Tue Aug 18, 2020 3:12 am

InsanityBringer wrote:man, you ever read a single tweet that makes you realize you basically know nothing about something you love?

I love graphics programming, but it's become such an intricate and extremely involved field and I genuinely have no idea how to keep up with everything in it, and while I find the creative problem solving nature of it very fun, it's frustrating realizing that I know practically nothing about it. Or game engine design for that matter...

Thanks for that link, was interesting to read (not the twitter look-how-clever-I-am post, but the article that prompted the guy to post it).

Don't worry about not being able to keep up with everything in 3D computer graphics - nobody can. This is just one of those optimizations that one guy figured out, posted it on the internet, and then other people like that twitter guy read it and now play clever every time they see code from everyone else that didn't apply it. I'll try change GZDoom's screen quad drawing function and see how much it really gives in the real world. :)

Edit: and the numbers are in. Trying to maximize the impact I turned on all the built-in PP shaders: before I got 363 fps at 4K with map01, after I got 380 fps. A total improvement of 5% on my computer. Not enough to really matter that much, but I'll take it. Maybe some more low end cards will appreciate the change slightly more. :)
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Re: The Still New What Did You Last Do Thread

Postby Graf Zahl » Tue Aug 18, 2020 4:37 am

So he's testing his setup on a single GPU and draws universal conclusions? How does it stack up on NVidia and Intel?
Also, if triangles are so inefficient, why were quad primitives deprecated in OpenGL 3.x? Looks to me like they'd be the perfect solution here.

Also: You got 5% on a map that requires no effort to render - on anything real the gain would be negligible. And please - don't use fps to measure performance! fps is an absolutely meaningless metric once the numbers go beyond 200. For the record: that's the same 0.1 ms that article reported. If that's the entire gain the postprocessing pipeline gives, it's really not worth the effort. On the other hand - since you already have the code, let's just use it, it surely doesn't hurt. ;)
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Re: The Still New What Did You Last Do Thread

Postby dpJudas » Tue Aug 18, 2020 4:54 am

You do realize I have a Nvidia GPU, right? The 5% performance improvement number is actually based on millisecond numbers even tho I posted it in FPS numbers (you do realize you can convert FPS to ms and visa versa, right?) The test is for the postprocessing layers, not the scene. That is why it using as simple a scene a possible, you do realize that, right? Also, you do realize I switched from two triangles exactly covering the screen to a single twice the screen size triangle, not a quad.
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Re: The Still New What Did You Last Do Thread

Postby Gez » Tue Aug 18, 2020 8:02 am

You do realize you're sounding a bit antagonistic here? Chill, guys.
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Re: The Still New What Did You Last Do Thread

Postby dpJudas » Tue Aug 18, 2020 10:12 am

Gez wrote:You do realize you're sounding a bit antagonistic here? Chill, guys.

The straw that broke the camel's back.
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Re: The Still New What Did You Last Do Thread

Postby wildweasel » Tue Aug 18, 2020 10:29 am

dpJudas wrote:
Gez wrote:You do realize you're sounding a bit antagonistic here? Chill, guys.

The straw that broke the camel's back.

Really, though.
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