Re: The Still New What Did You Last Do Thread
Posted: Wed Nov 20, 2019 12:45 am
It can also mean poison in danish. We just happen to think marriage is more or less the same thing.
The behavior is well defined, but it's also complex. Aside from moving actors it also applies friction, so calling it 20x in a row will not only make the actor move 20 steps, it will also apply slowdown by friction 20x.phantombeta wrote: The behaviour of Tick is pretty well defined, so there's no reason why it'd break like that.
Interesting. I would never see it that way, as I an forever completely and totally in love and happy with my wife now and in Eternity. But I can imagine if you marry the wrong toxic person (like someone abusive) out of child lock or something... that would have potential for awfulness.dpJudas wrote:It can also mean poison in danish. We just happen to think marriage is more or less the same thing.
This. Doom's movement is extremely slidey - it a couple seconds to go from full speed to a stop. It feels more natural to me, either because I play doom too much or because it's similar to the way you gradually slow down your run to stop in real life.Nash wrote:I think part of the charm of Doom's movement is the momentum. AKA the slippery movement. It's unique to classic Doom and it works so well with the gameplay allowed within the confines of the engine.
Modern games have realistic movement and they feel weight-y and grounded; basically every modern production favours weight and realism as part of their presentation and aesthetics.
Tartlman wrote:This. Doom's movement is extremely slidey - it a couple seconds to go from full speed to a stop. It feels more natural to me, either because I play doom too much or because it's similar to the way you gradually slow down your run to stop in real life.Nash wrote:I think part of the charm of Doom's movement is the momentum. AKA the slippery movement. It's unique to classic Doom and it works so well with the gameplay allowed within the confines of the engine.
Modern games have realistic movement and they feel weight-y and grounded; basically every modern production favours weight and realism as part of their presentation and aesthetics.
Probably the former.
For me, it's when you perfectly line up your jump to hit a ledge at the crest of your jump. It feels so goddamn smoothSouthernLion wrote:Yes, I love Carmack Physics. Strafe Jumping in Quake 3 / Champions is actually something I crave from time to time. It's hard to explain.
Amazon might have some work... Fed ex used to allow jobs from home where you do a lot of labeling... UBER, LYFT if you have a personal vehicle... Making youtube videos and get enough audience to allow youtube to open Monetization up for you videos which you can make money from ads, and finally get yourself a patreon following and a Twitch account for your live steam play.. those should help you scrape out enough to keep a roof on your head.SouthernLion wrote:I am *really* hurting financially... like I'm going to end up in the streets if I don't get more income. Does anybody know of any legitimate "work from home" jobs, like data entry or something I can do to supplement income? Uber and other driving jobs are out of the question for now, because of the year of my car and my current driving record.