At least you weren't MattBratt11.Gez wrote:Posted on Doomworld as Linguica.
The Still New What Did You Last Do Thread
- NeuralStunner
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Re: The New What Did You Last PloDo Thread
- Devianteist
- Posts: 945
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Re: The New What Did You Last Do Thread
Hey, instead of being useless and wasting forum space posting this, I am wondering if anyone can point me in the right direction in making use of A_Overlay?
Or pointing me toward a mod that makes use of akimbo/dual-wield weapons so that I can just examine that mod's code?
EDIT: Or otherwise give me some ideas or other pointers to create Dual Wield weapons, cause I have no idea what I'm doing with all that (Hexcersize isn't very helpful, tbh, but that's what kind of dual wield I want to do).
Or pointing me toward a mod that makes use of akimbo/dual-wield weapons so that I can just examine that mod's code?
EDIT: Or otherwise give me some ideas or other pointers to create Dual Wield weapons, cause I have no idea what I'm doing with all that (Hexcersize isn't very helpful, tbh, but that's what kind of dual wield I want to do).
Re: The New What Did You Last Do Thread
Hi everyone, I finally check out this forum. My my the amount of subforums
Gotta lurk some more to see what the ZDoom side of the community is about
Gotta lurk some more to see what the ZDoom side of the community is about
Re: The New What Did You Last Do Thread
Hi, Zcat, nice to see you here. It's a really good community, very friendly, though the forums are mostly about projects and development (i.e. boring) and most of the activity is in the Discord channel, so check it out!
- irontusk341
- Posts: 566
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Re: The New What Did You Last Do Thread
I used to use Discord once.... Then i took an chainsaw to the knee...lil'devil wrote:Hi, Zcat, nice to see you here. It's a really good community, very friendly, though the forums are mostly about projects and development (i.e. boring) and most of the activity is in the Discord channel, so check it out!
- Captain J
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Re: The New What Did You Last Do Thread
Discord is not hard to use, frankly. Well, maybe to me!
- leileilol
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Re: The New What Did You Last Do Thread
If you want some real extravagant Discord excuses, have a look at some of the FOSS communities.
Spoiler:
- irontusk341
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Re: The New What Did You Last Do Thread
binge watching Scishow Space... hoping for a DOOM Themed episode... If only Hank could ponder the theory of a real doom universe.
- SouthernLion
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Re: The New What Did You Last Do Thread
Just got back from grief counseling. This shit is getting unbearable... I don't even know what I'm still doing here.
- ErinRedFen
- Posts: 3
- Joined: Mon Jun 11, 2018 10:31 am
- Location: Northeast USA
Re: The New What Did You Last Do Thread
I just cleaned the transport and belts on a Sony cassette recorder and tuned it up to try and reduce wow and flutter on my recordings. I put Rush's 2112 on a chrome tape and it sounds passable. There's more work to be done.
- Hellsmith1
- Posts: 913
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Re: The New What Did You Last Do Thread
I need big help
When I spawn a friendly monster in cooperative it does not activate or move automatically. In a deathmatch game when I spawn friendly monsters it activates and moves automatically & this is offline too. Is there a way to change this?
I remember in skulltag in cooperative mode once you spawn a friendly monster it will automatically respond or activate without shooting at it or any hostiles, but in zandronum the monster does not do none of that at all except for the hostile part.
I already ask the people from zandronum and they are trying to help me figuring out this issue here but nothing has changed since then. I'm hoping that you guys here have something for me to try.
When I spawn a friendly monster in cooperative it does not activate or move automatically. In a deathmatch game when I spawn friendly monsters it activates and moves automatically & this is offline too. Is there a way to change this?
I remember in skulltag in cooperative mode once you spawn a friendly monster it will automatically respond or activate without shooting at it or any hostiles, but in zandronum the monster does not do none of that at all except for the hostile part.
I already ask the people from zandronum and they are trying to help me figuring out this issue here but nothing has changed since then. I'm hoping that you guys here have something for me to try.
Re: The New What Did You Last Do Thread
Friendly monsters will not wake up if there are no enemies within line-of-sight, or if "notarget" is on.
- Captain J
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Re: The New What Did You Last Do Thread
Cheers, Rachael!! Drawing like this is very unusual to me but i always do my best, at least.
Last edited by Captain J on Wed Jun 13, 2018 11:36 pm, edited 1 time in total.