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Re: WHAT THE HELL are you working on

Posted: Sun Sep 06, 2009 10:52 pm
by DoomRater
Image
badass arm edit, or BADDEST ass arm edit?

Re: WHAT THE HELL are you working on

Posted: Sun Sep 06, 2009 11:01 pm
by Project Dark Fox
Needs that darker shade on the bottom of that arm. I'm also curious as to why his hand is a little high on the shotgun grip.

But it IS a pretty bad-ass arm edit.

Re: WHAT THE HELL are you working on

Posted: Sun Sep 06, 2009 11:01 pm
by Ryan Cordell
Good enough edit. :P
Though the glove doesn't reach nearly as far enough as you'd expect it to, and the arm is way too cartoony.

Re: WHAT THE HELL are you working on

Posted: Sun Sep 06, 2009 11:07 pm
by Blade3327
@DoomRater: The coloring/shading on the arm looks like an impressionist painting. Perhaps trying to mimic the shades of the original Doom hand would work better, hm? Or at least the uppercut arm from Action Doom 2...

@Hnsolo: Gnarly. In a good way.

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 3:18 am
by Cutmanmike
*groan*, I forgot to grab the link to the new screenshot so have some old ones instead.
Spoiler:

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 3:32 am
by lizardcommando
Woah! Awesome! You've got Bubble Lead, Shadow Blade and Napalm Bombs in your mod! What other weapons are you going to add in it?

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 3:40 am
by Cutmanmike
Every single 8bit megaman weapon there is, and they'll behave as much as they do in the games as possible. I want to get about 7 weapons and 2 maps done before sending it out to a few people see if they want to contribute. At this point I'll probably make a thread too.

I won't reveal what weapons I've done just yet but I will say there's only 2 not shown in those screens. And rush coil :P

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 3:42 am
by Ryan Cordell
How many Rush abilities are there? Or are you not willing to reveal them too? :P ( Would be fancy to have some Mega Man 7 weaponry in there too.. Oh well. D: )

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 3:47 am
by Cutmanmike
If you mean Rush merging with megaman, that actually happens in 6! (or 5, I can't remember)

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 3:56 am
by Ryan Cordell
In general, Rush Jet, Rush Coil, Rush Search and etc.
But the Rush/Super Adapt (or something) form is awesome too. :D

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 8:47 am
by Kinsie
Did a little screwing around with Strife. Nothing worth showing though - Strife is practically built on native functions and inheritance, so it's really not as flexible as I'd desire without seven tons of hoop-jumping.

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 9:35 am
by Xim
Cutmanmike's gonna have to make a new thread soon. :wink:

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 9:37 am
by Cutmanmike

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 9:54 am
by lizardcommando
Cutmanmike wrote:If you mean Rush merging with megaman, that actually happens in 6! (or 5, I can't remember)
It's Mega Man 6 where you get the Rush Jet Adaptor and Power Mega Man Adaptor. But yeah, holy shit, this mod looks awesome. If I had the mapping skills, I'd love to try and help you out with your mod.

Re: WHAT THE HELL are you working on

Posted: Mon Sep 07, 2009 10:31 am
by Blade3327
I'm amazed those last Megaman pictures weren't quoted a gazillion times. Although, in all honesty, great work. There's a retro WAD unlike any ever made :geek: .