The WIP Thread

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Re: The WIP Thread

Postby Gez » Fri Apr 22, 2022 6:47 am

I guess the enemies are fun guys, but they got acreminious about something? How mush room for error is there to engage them? Hopefully we'll have a spore-ting chance against their champi(gn)on.
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Re: The WIP Thread

Postby Captain J » Fri Apr 22, 2022 7:15 am

abbuw wrote:Attempting a Doom style pistol sprite. If I use all the same things the actual guys used, then it will make me as good as the actual guys!! I never really noticed before I did this, but the Doom pistol is HU-MON-GOUS, maybe the pistol uses chaingun ammo instead of viceversa. Doing the glove from scratch will be an interesting endeavor. That's all!
Oh hey, so you're making this sprite in Vanilla way possible? That's very impressive! And yeah, that's way more slick and nice looking.
giwake wrote:Here's a couple of "cinematic" screenshots of my small TC, currently untitled.
I like it already. Has that obscure Build Engine game thingie! Looking forward to it.
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Re: The WIP Thread

Postby Scripten » Fri Apr 22, 2022 7:20 am

Gez wrote:I guess the enemies are fun guys, but they got acreminious about something? How mush room for error is there to engage them? Hopefully we'll have a spore-ting chance against their champi(gn)on.


Just in case nobody else points this out: this post is genius and I feel morelly obliged to congratulate you on it. Amanita some lighthearted humor these days and I'm sure others are as well.
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Re: The WIP Thread

Postby InsanityBringer » Sun Apr 24, 2022 6:31 pm

Image
useless project of the week: Doom alpha 0.4/0.5 network driver. Well kinda, no actual network yet but the driver enables the buggy incomplete networking mode present and generates random player commands for each player.

It kinda sucks since the alphas don't actually unlink a moving object from their old sector and relink them to the new sector when they cross sector bounds, so the moment a player leaves their spawn sector, they become invisible. Oh well, I just wanted to know how much worked at all.
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Re: The WIP Thread

Postby Mikk- » Mon Apr 25, 2022 5:13 am

Been working on rendering some weapon sprites for my Bloodborne mod.
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Re: The WIP Thread

Postby Pompous Seed » Mon Apr 25, 2022 5:39 am

OH MY GOD YES
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Re: The WIP Thread

Postby _OniriA_ » Sun May 01, 2022 6:46 am



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Re: The WIP Thread

Postby Darsycho » Sun May 08, 2022 1:09 am

Two new thingies in the work, yo.

Enigmatic Worlds, my first go at a commercial game, with some inspiration from old Game Maker games I played that got me into doom in the first place.
Image
Image
Tweet: https://twitter.com/Darsycho/status/1522885722486812673


And a gameplay mod side project in the works, named Improvisation. I'll just let this video explain it all:


Tweet: https://twitter.com/Darsycho/status/1522886491420217344
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Re: The WIP Thread

Postby Angel-Neko_X » Sun May 15, 2022 2:47 pm

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Re: The WIP Thread

Postby Nash » Tue May 24, 2022 9:36 pm

https://twitter.com/NashMuhandes/status ... 6247269378

NashGore for potato computers? More like than you think
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Re: The WIP Thread

Postby NeuralStunner » Wed May 25, 2022 4:47 pm

Nash wrote:NashGore for potato computers? More like than you think
New variant where all blood is mashed potatoes instead. You could call it "Nashed Potatoes!"
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Re: The WIP Thread

Postby Project Dark Fox » Wed May 25, 2022 6:49 pm

NeuralStunner wrote:
Nash wrote:NashGore for potato computers? More like than you think
New variant where all blood is mashed potatoes instead. You could call it "Nashed Potatoes!"

Aaaand that is probably what Nash is going to call his hotfix edition, should one release. :P
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Re: The WIP Thread

Postby Enjay » Wed May 25, 2022 7:14 pm

I hope so. It's already got my vote for pun of the year.
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