The WIP Thread

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Re: The WIP Thread

Postby Captain J » Tue Jan 25, 2022 5:21 am

AFADoomer wrote:An experiment in dynamically generating inline key/button prompts...
Oh neat! More BoA updates! :D
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Re: The WIP Thread

Postby InsanityBringer » Wed Jan 26, 2022 7:46 pm

Image
Trying to work on Evil Unleashed more, I tried writing a dumb automap that would highlight the interiors of sectors with another color on the helmet hud, like what the mockup in Alpha 0.2 shows. it's a little limited, creating a bitmap when you start a level (a la alpha 0.3 and alpha 0.5) so it's not dynamic but it'll work for my purposes. (I don't think it's too much of a gameplay cheat, since the scale is fixed and you can't manually pan it. Any obvious secrets can have their lines hidden from it).

It uses a scheme inspired by the Amiga's blitter. Any line that isn't perfectly horizontal is drawn into a scratch buffer, with information about whether or not there's a sector on the left or right of the line. I then go through each line, starting to fill when I encounter a "there's a sector to the right" bit and stopping when I encounter a "there's a sector to the left" bit (with some code to handle the situation of 2s lines). Currently it does this one sector at a time but it might be possible to do all at once.

Honestly, at this low resolution, it might also be possible to do it dynamically, but there's some rabbit holes associated with that I feel.
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Re: The WIP Thread

Postby Angel-Neko_X » Thu Jan 27, 2022 6:18 am

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Re: The WIP Thread

Postby JoeyTD » Thu Jan 27, 2022 8:48 pm

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Re: The WIP Thread

Postby Deybar_TECH » Sat Jan 29, 2022 12:42 pm



I decided to record one of my tests
of the improved universal instakill.

Also, I'm testing my fully rebooted "XD_Muertes" audio pack
which when complete and well balanced,
will separate from my GameplayMod and have its own topic.

:!: watch out. the problem of "infinite audio channels" will be very loud volume at the end of the video.
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Re: The WIP Thread

Postby RockstarRaccoon » Sat Jan 29, 2022 4:54 pm

Pulled out an old and incomplete remake map of E2M1: Deimos Anomoly. Did some work on it, and you know what? I really like what I've got right now.

Spoiler: Screenshots


I feel like something's missing, but it's fully playable, so if anyone wants to try it out, here's the download.
https://drive.google.com/file/d/1DXAh5CVJbCxyOqhkWzvqIQaHu3Z-B_3i/

Be sure to send me some feedback if you try this out, especially if you have an idea of what I should add!
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Re: The WIP Thread

Postby Cardboard Marty » Sun Feb 06, 2022 11:58 pm



DrPyspy and I have been working on a project we've had on our minds for a while in-between all of our other projects. I'm really loving how things are coming out!
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Re: The WIP Thread

Postby DenisBelmondo » Mon Feb 07, 2022 12:32 am

holy god this looks fantastic. 30th anniversary project?
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Re: The WIP Thread

Postby Gez » Mon Feb 07, 2022 6:45 am

Definitely interested to see more of that; I felt that BOA was going a bit too far for Wolf 3D, aesthetically. This blockier take looks good.
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Re: The WIP Thread

Postby Kinsie » Mon Feb 07, 2022 10:12 am

Image
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Re: The WIP Thread

Postby AlphaEnt » Sun Feb 13, 2022 7:47 pm

Cardboard Marty wrote: (...)

DrPyspy and I have been working on a project we've had on our minds for a while in-between all of our other projects. I'm really loving how things are coming out!


It has my appproval =P
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Re: The WIP Thread

Postby Mikk- » Sat Feb 26, 2022 7:32 am

been working on my Bloodborne mod after what feels like an eternity
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Re: The WIP Thread

Postby AlphaEnt » Sun Feb 27, 2022 11:40 am

Finally i'm allowed to share few clips from project Hellslinger. Something i've been working on (as a programmer) for a while now.

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Re: The WIP Thread

Postby InsanityBringer » Sat Mar 05, 2022 12:10 pm


Finally getting around to implementing the #1 most requested feature since I started working on Descent stuff, allowing support for actual MIDI devices. This requires writing an implementation using the Windows MM api, which seems to have gone well. I went an incredibly lazy route and just use an output device with short messages. ZD used to do this but switched to streams though, so maybe I should consider the same. It's mostly complete save for a weird timing bug that's making the first couple of notes play really fast.

I've since learned that these songs have pretty extreme panning and the MS synth is really making it sound like some instruments just aren't playing while I wear headphones, but they magically appear if I use speakers or flip my headphones around (my right ear doesn't hear as well)

Next up I guess is creating some interface for actually selecting synths. I could be lazy and use the MIDI mapper (it currently does), but as far as I'm aware MS has made it a pain to configure the mapper and I'm sure it's better to actually have real device selection.

ed: oh right with my main goal being complete (both games now support multiplayer) I'm moving builds to github so people can actually find them and then look at how barebones my shit is
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Re: The WIP Thread

Postby Vostyok » Sat Mar 05, 2022 3:02 pm

Kinsie wrote:Image


color me intrigued.

...I don't know what color intrigued is.

Purple is good too I guess. But this screenie looks very cool.
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