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Re: The WIP Thread

Posted: Mon Jan 10, 2022 8:46 pm
by Kinsie
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Shadsy did the geometry. I'm doing the texturing. Between us, we have no idea what we're doing.

Re: The WIP Thread

Posted: Mon Jan 10, 2022 8:50 pm
by KynikossDragonn
Are you atleast treating the water?

Looks like something I'd see in Quake or Unreal engine.

Re: The WIP Thread

Posted: Tue Jan 11, 2022 3:17 am
by Captain J
Doom 64 meets Doom 3 but without foggy atmosphere?

Also holy shit the water looks satisfying

Re: The WIP Thread

Posted: Tue Jan 11, 2022 7:00 am
by Guardsoul
Something being cooked :P
Spoiler:

Re: The WIP Thread

Posted: Tue Jan 11, 2022 7:14 am
by Gez
I spy some ZDCMP2 textures here, the RESEARCH ANNEX and WEAPON LAB signs were made specifically for it IIRC. Also the blues seem to hint at a custom palette; from ZDCMP2 too or from something else?

Bold use of Doom's cement textures, as well; they're generally underused.

Re: The WIP Thread

Posted: Tue Jan 11, 2022 8:00 am
by Guardsoul
Gez wrote:I spy some ZDCMP2 textures here, the RESEARCH ANNEX and WEAPON LAB signs were made specifically for it IIRC. Also the blues seem to hint at a custom palette; from ZDCMP2 too or from something else?
Yeah, there are textures from ZDCMP2 as you mentioned, the palette is from 32in24-15 though.
Gez wrote:Bold use of Doom's cement textures, as well; they're generally underused.
I have mixed feelings regarding cement, it has the potential to be a great texture but it´s a pain to use. I had to create several variants of it to be able to use it without killing myself in the process :blergh:

Re: The WIP Thread

Posted: Thu Jan 13, 2022 2:29 pm
by Nash
Guardsoul wrote:Something being cooked :P
Spoiler:
Your SSAO settings seem to look a little different than what GZDoom defaults to - care to share your settings? :) Looks dope!

Re: The WIP Thread

Posted: Fri Jan 14, 2022 10:18 am
by Guardsoul
Nash wrote:Your SSAO settings seem to look a little different than what GZDoom defaults to - care to share your settings? :) Looks dope!
Not sure if this is what you´re asking for.


Also, crate maze sneak peek

Re: The WIP Thread

Posted: Sat Jan 15, 2022 2:47 pm
by comet1337
looking very episode 2

Re: The WIP Thread

Posted: Sat Jan 15, 2022 10:54 pm
by AlphaEnt
I think I showed this months ago, just wanted to share a quick video.

No ETA and several things are still placeholder, but thing is definitely taking some good shape.
And yes, this map will be discarded as it was a testmap sketched to test monsters dynamics.
The mapper is very competent, so can't wait to see what will he do next, as I already saw some of his finished levels for other projects=P



And right before they throw me to the wolves, here's the Twitter link where you can follow the project as we working on.

Re: The WIP Thread

Posted: Sun Jan 16, 2022 10:12 am
by Pompous Seed
Whoa, I've been following this on Twitter and it's looking better with every update!

Re: The WIP Thread

Posted: Tue Jan 18, 2022 12:00 pm
by abbuw
Guardsoul wrote:Something being cooked :P
Spoiler:
DogGAMN I'm envious of those mapping skills! Seriously wicked stuff, especially the first one!

Re: The WIP Thread

Posted: Sat Jan 22, 2022 5:26 am
by doomfiend
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Re: The WIP Thread

Posted: Sun Jan 23, 2022 6:28 pm
by AFADoomer
An experiment in dynamically generating inline key/button prompts...


Re: The WIP Thread

Posted: Sun Jan 23, 2022 8:35 pm
by 00_Zombie_00