The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Kinsie » Mon Jan 10, 2022 8:46 pm

Image
Image

Shadsy did the geometry. I'm doing the texturing. Between us, we have no idea what we're doing.
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Re: The WIP Thread

Postby KynikossDragonn » Mon Jan 10, 2022 8:50 pm

Are you atleast treating the water?

Looks like something I'd see in Quake or Unreal engine.
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Re: The WIP Thread

Postby Captain J » Tue Jan 11, 2022 3:17 am

Doom 64 meets Doom 3 but without foggy atmosphere?

Also holy shit the water looks satisfying
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Re: The WIP Thread

Postby Guardsoul » Tue Jan 11, 2022 7:00 am

Something being cooked :P
Spoiler:
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Re: The WIP Thread

Postby Gez » Tue Jan 11, 2022 7:14 am

I spy some ZDCMP2 textures here, the RESEARCH ANNEX and WEAPON LAB signs were made specifically for it IIRC. Also the blues seem to hint at a custom palette; from ZDCMP2 too or from something else?

Bold use of Doom's cement textures, as well; they're generally underused.
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Re: The WIP Thread

Postby Guardsoul » Tue Jan 11, 2022 8:00 am

Gez wrote:I spy some ZDCMP2 textures here, the RESEARCH ANNEX and WEAPON LAB signs were made specifically for it IIRC. Also the blues seem to hint at a custom palette; from ZDCMP2 too or from something else?

Yeah, there are textures from ZDCMP2 as you mentioned, the palette is from 32in24-15 though.
Gez wrote:Bold use of Doom's cement textures, as well; they're generally underused.

I have mixed feelings regarding cement, it has the potential to be a great texture but it´s a pain to use. I had to create several variants of it to be able to use it without killing myself in the process :blergh:
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Re: The WIP Thread

Postby Nash » Thu Jan 13, 2022 2:29 pm

Guardsoul wrote:Something being cooked :P
Spoiler:


Your SSAO settings seem to look a little different than what GZDoom defaults to - care to share your settings? :) Looks dope!
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Re: The WIP Thread

Postby Guardsoul » Fri Jan 14, 2022 10:18 am

Nash wrote:Your SSAO settings seem to look a little different than what GZDoom defaults to - care to share your settings? :) Looks dope!


Not sure if this is what you´re asking for.


Also, crate maze sneak peek
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Re: The WIP Thread

Postby comet1337 » Sat Jan 15, 2022 2:47 pm

looking very episode 2
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Re: The WIP Thread

Postby AlphaEnt » Sat Jan 15, 2022 10:54 pm

I think I showed this months ago, just wanted to share a quick video.

No ETA and several things are still placeholder, but thing is definitely taking some good shape.
And yes, this map will be discarded as it was a testmap sketched to test monsters dynamics.
The mapper is very competent, so can't wait to see what will he do next, as I already saw some of his finished levels for other projects=P



And right before they throw me to the wolves, here's the Twitter link where you can follow the project as we working on.
Last edited by AlphaEnt on Sun Jan 16, 2022 12:49 pm, edited 1 time in total.
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Re: The WIP Thread

Postby Pompous Seed » Sun Jan 16, 2022 10:12 am

Whoa, I've been following this on Twitter and it's looking better with every update!
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Re: The WIP Thread

Postby abbuw » Tue Jan 18, 2022 12:00 pm

Guardsoul wrote:Something being cooked :P
Spoiler:


DogGAMN I'm envious of those mapping skills! Seriously wicked stuff, especially the first one!
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