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Re: The WIP Thread

PostPosted: Wed Mar 10, 2021 8:03 pm
by NeuralStunner
Solid-Head wrote:
Wow, that is some fantastic work.

Re: The WIP Thread

PostPosted: Wed Mar 10, 2021 11:56 pm
by Cherno
What a coincidence!

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Re: The WIP Thread

PostPosted: Thu Mar 11, 2021 9:26 am
by Captain J
Holy smokes, feels like we are also going to see death stranding in doom as well.

Re: The WIP Thread

PostPosted: Thu Mar 11, 2021 9:29 am
by Solid-Head
NeuralStunner wrote:Wow, that is some fantastic work.

Thank you ! Hope to make a thread soon.


Cherno wrote:What a coincidence!

I saw what you did on the Discord. This is some impressive stuff my dude. Hope to see more of it soon !

Re: The WIP Thread

PostPosted: Thu Mar 11, 2021 10:48 am
by Nash
Uh-oh !! The truck have started to move !!

Re: The WIP Thread

PostPosted: Fri Mar 12, 2021 9:06 pm
by zrrion the insect


Working on some tools that will make designing a platforming level a bit easier

Re: The WIP Thread

PostPosted: Sat Mar 13, 2021 12:14 am
by Captain J
Floppy Disc is sure a best way to save your progress! :D

Re: The WIP Thread

PostPosted: Sat Mar 13, 2021 2:33 am
by zrrion the insect
I actually made a version of these that saves the game when you use them, and they use the floppy. Right now the checkpoints have papers and a pencil over there so that they look different from the savepoints.

Re: The WIP Thread

PostPosted: Sat Mar 13, 2021 3:20 am
by Wereknight
Captain J wrote:Holy smokes, feels like we are also going to see death stranding in doom as well.


In a million years mayhaps.

Either way seeing familiar places from MGS ported on Doom in their finest is always great.

Re: The WIP Thread

PostPosted: Mon Mar 15, 2021 6:54 pm
by jazzmaster9
Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP
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Re: The WIP Thread

PostPosted: Tue Mar 16, 2021 10:50 am
by Lagi
jazzmaster9 wrote:Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP
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me want, gib link

Re: The WIP Thread

PostPosted: Wed Mar 17, 2021 8:24 am
by CeeJay
Slow and steady but progress be made. Official name of mod is now "Wanted".

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Re: The WIP Thread

PostPosted: Tue Mar 23, 2021 3:14 pm
by TDRR
Very WIP. It's been super fun working on this, though, and it already controls much better than Sonic 06! That's gotta count for something, right? :p

Re: The WIP Thread

PostPosted: Wed Mar 24, 2021 12:48 am
by Captain J
CeeJay wrote:Slow and steady but progress be made. Official name of mod is now "Wanted".
Oh hey, i remember this! It's been a while and glad it's still worked on.

Re: The WIP Thread

PostPosted: Thu Apr 01, 2021 10:56 pm
by InsanityBringer
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experimenting with a descent 3 hack. adds windowed mode, new mouse code, higher fovs for widescreen mode, optional msaa. also experimenting with patching the sound code to use OpenAL Soft. Descent 3 is easily my least favorite Descent, but it's still not open source and the game's super crusty on modern systems, so it's been a fun challenge. I didn't realize truly how nice MSAA is until I started working on this. Here's a pic without it. You can see it at the tops of the hills.

Also vaguely want to see if I could bolt in a Vulkan renderer for fun, but I need to like... actually finish my first triangle program before I even think of doing anything like that. Also the benefits may be minimal since the game exposes a pretty simple interface to the rendering code (used to support glide, opengl, direct3d, and a software renderer through the same paths..), but it can't be any worse than opengl on amd.