The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby NeuralStunner » Wed Mar 10, 2021 8:03 pm

Solid-Head wrote:
Wow, that is some fantastic work.
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Re: The WIP Thread

Postby Cherno » Wed Mar 10, 2021 11:56 pm

What a coincidence!

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Re: The WIP Thread

Postby Captain J » Thu Mar 11, 2021 9:26 am

Holy smokes, feels like we are also going to see death stranding in doom as well.
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Re: The WIP Thread

Postby Solid-Head » Thu Mar 11, 2021 9:29 am

NeuralStunner wrote:Wow, that is some fantastic work.

Thank you ! Hope to make a thread soon.


Cherno wrote:What a coincidence!

I saw what you did on the Discord. This is some impressive stuff my dude. Hope to see more of it soon !
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Re: The WIP Thread

Postby Nash » Thu Mar 11, 2021 10:48 am

Uh-oh !! The truck have started to move !!
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Re: The WIP Thread

Postby zrrion the insect » Fri Mar 12, 2021 9:06 pm



Working on some tools that will make designing a platforming level a bit easier
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Re: The WIP Thread

Postby Captain J » Sat Mar 13, 2021 12:14 am

Floppy Disc is sure a best way to save your progress! :D
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Re: The WIP Thread

Postby zrrion the insect » Sat Mar 13, 2021 2:33 am

I actually made a version of these that saves the game when you use them, and they use the floppy. Right now the checkpoints have papers and a pencil over there so that they look different from the savepoints.
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Re: The WIP Thread

Postby Wereknight » Sat Mar 13, 2021 3:20 am

Captain J wrote:Holy smokes, feels like we are also going to see death stranding in doom as well.


In a million years mayhaps.

Either way seeing familiar places from MGS ported on Doom in their finest is always great.
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Re: The WIP Thread

Postby jazzmaster9 » Mon Mar 15, 2021 6:54 pm

Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP
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Re: The WIP Thread

Postby Lagi » Tue Mar 16, 2021 10:50 am

jazzmaster9 wrote:Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP
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me want, gib link
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Re: The WIP Thread

Postby CeeJay » Wed Mar 17, 2021 8:24 am

Slow and steady but progress be made. Official name of mod is now "Wanted".

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Re: The WIP Thread

Postby TDRR » Tue Mar 23, 2021 3:14 pm

Very WIP. It's been super fun working on this, though, and it already controls much better than Sonic 06! That's gotta count for something, right? :p
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Re: The WIP Thread

Postby Captain J » Wed Mar 24, 2021 12:48 am

CeeJay wrote:Slow and steady but progress be made. Official name of mod is now "Wanted".
Oh hey, i remember this! It's been a while and glad it's still worked on.
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Re: The WIP Thread

Postby InsanityBringer » Thu Apr 01, 2021 10:56 pm

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experimenting with a descent 3 hack. adds windowed mode, new mouse code, higher fovs for widescreen mode, optional msaa. also experimenting with patching the sound code to use OpenAL Soft. Descent 3 is easily my least favorite Descent, but it's still not open source and the game's super crusty on modern systems, so it's been a fun challenge. I didn't realize truly how nice MSAA is until I started working on this. Here's a pic without it. You can see it at the tops of the hills.

Also vaguely want to see if I could bolt in a Vulkan renderer for fun, but I need to like... actually finish my first triangle program before I even think of doing anything like that. Also the benefits may be minimal since the game exposes a pretty simple interface to the rendering code (used to support glide, opengl, direct3d, and a software renderer through the same paths..), but it can't be any worse than opengl on amd.
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