Lagi wrote:
Nice job, very neat. You'd never know there used to be a shield there.
Lagi wrote:
GreenLegacy wrote:The development is going swimmingly well. As soon as the title animation is finished, we'll start improving the menu first, and then other features, to one by one.
Lagi wrote:Shieldless Acolyte
Dr_Cosmobyte wrote:Well, I've been teasing and bothering the Discord servers long enough. I think it's time to drop a few screenies of my upcoming project here too:
Spoiler:
Dr_Cosmobyte wrote:Well, I've been teasing and bothering the Discord servers long enough. I think it's time to drop a few screenies of my upcoming project here too:
AFADoomer wrote:Pretty...
Spoiler: "water"
Uses a flow map texture to determine movement direction, and adjusts the normal map dynamically with the direction and velocity of water flow. Also samples another texture for the surface debris/foam, which moves with the water and 'collects' in areas with slower moving water. Loops seamlessly.
Deybar_TECH wrote:I am interested in this beautiful water effect.
where can I get it?
AFADoomer wrote:Note that it only really works with dynamic lights, so playing with it in normal Doom maps is not the greatest.
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