The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Captain J » Thu Jun 11, 2020 5:02 am

Jarewill wrote:Quick test run through the Sanctuary.
Indeed we need more love to Strife. Looks tactical and realistic now!

But i would like to see some stealth kill to take some Acolytes or maybe Templar down.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: The WIP Thread

Postby Redneckerz » Thu Jun 11, 2020 5:12 am

Captain J wrote:
Jarewill wrote:Quick test run through the Sanctuary.
Indeed we need more love to Strife. Looks tactical and realistic now!

Ive unearthed/retrieved these two things recently:
I just didn't bother mentioning it here because its not ZDoom related.
User avatar
Redneckerz
To it's ports i may have seen
Spotlight Team
 
Joined: 25 Nov 2019
Discord: Redneckerz#8399
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: The WIP Thread

Postby Lagi » Thu Jun 11, 2020 5:26 am

Im 10 min into strife. And governor call his shoota-boys each time. I do my best but with fist, but i cannot kill respawning every second guards. Im like stuck. I go to guide: dont take chalice or the game would be unwinnable.

great idea, is there more stuff like this in the game?

EDIT:
also I cannot find the message from blackbird. Is it suppose to be voice message? i Cannot hear anything. I see only the objective in menu display- is it the same?
User avatar
Lagi
 
Joined: 23 Jun 2018
Location: Thou shalt alter thy beliefs with new evidence

Re: The WIP Thread

Postby Vostyok » Thu Jun 11, 2020 6:45 am

Ah, is this with the original commercial release? The Veteran edition fixes this little dead-end
Spoiler:


But it's a nice little touch since it's usually not immediately obvious the guy is a plant.

The vocal cues were held only on the CD. There is a link to their original files on The Sounds Resource. But if your copy doesn't have these files you won't hear them.

https://www.sounds-resource.com/pc_computer/strifeveteranedition/sound/22195/
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: The WIP Thread

Postby Enjay » Thu Jun 11, 2020 7:08 am

Yes, the plot dead-end is quite a miss-step by Rogue Entertainment IMO. Sure, make decisions have a consequence but leaving you at an unwinnable dead end for making what can seem like a reasonable decision is not good game design IMO. At least (from memory) it's the only one like that.

All of the big audio messages should be in a file called voices.wad. If that's missing, your install is incomplete.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: The WIP Thread

Postby Gez » Thu Jun 11, 2020 8:02 am

If you don't fall for the chalice trap, the game is winnable (weird glitches excepted). But there's a point in which you have to make a choice between trusting your boss and trusting some other NPC, and depending on which choice you make you'll get either a bad ending or a happy ending.
Gez
 
 
 
Joined: 06 Jul 2007

Re: The WIP Thread

Postby Jarewill » Thu Jun 11, 2020 8:13 am

Lagi wrote:Do you want some help with sprites frankestaining? or some weapon attack alt fire variant?

Thank you for the offer, but I'm fine at the moment.

Captain J wrote:But i would like to see some stealth kill to take some Acolytes or maybe Templar down.

Stealth kills will be a thing, thanks to Mikk's backstabs.
The way it is right now, is that the enemies will scream on death to alert other enemies.
However if the player does a backstab on an enemy, their screams will have less reach, so it won't alert other enemies as easily.

The dagger starts off weak, but it can be upgraded to the point of a guaranteed insta-kill on backstabbing Acolytes.
And if the player also installs strength augments, the damage will be even further increased.

However taking down Templars won't be as easy. :wink:

Edit:
Enjay wrote:Yes, the plot dead-end is quite a miss-step by Rogue Entertainment IMO. Sure, make decisions have a consequence but leaving you at an unwinnable dead end for making what can seem like a reasonable decision is not good game design IMO. At least (from memory) it's the only one like that.

Hmmm.... Maybe I could make it so dropping the chalice, makes it so the player doesn't get soft-locked?
I haven't thought about that, as I took my lesson after the first time it happened, but fixing that does sound like a good idea.
Jarewill
 
 
 
Joined: 21 Jul 2019

Re: The WIP Thread

Postby ImpieTwo » Thu Jun 11, 2020 9:24 pm

ImpieTwo
 
Joined: 17 Aug 2015

Re: The WIP Thread

Postby NeuralStunner » Fri Jun 12, 2020 11:15 am

Enjay wrote:Yes, the plot dead-end is quite a miss-step by Rogue Entertainment IMO. Sure, make decisions have a consequence but leaving you at an unwinnable dead end for making what can seem like a reasonable decision is not good game design IMO. At least (from memory) it's the only one like that.
IIRC the biggest problem with this was that the original game engine only gave you one save slot. I forget if this was ever patched in the DOS executable, or if that was an improvement in Chocolate Strife.
User avatar
NeuralStunner
I'll Get By
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7/2008 64-bit

Re: The WIP Thread

Postby InsanityBringer » Fri Jun 12, 2020 12:27 pm

The final DOS version had the ability to copy saves, but it had some severe problems in that it wouldn't remove any state that already existed in the old save slot, which could create irrational and unwinnable game situations. The bug is so bad that Chocolate Strife outright fixes it.
User avatar
InsanityBringer
 
Joined: 05 Jul 2007
Location: opening the forbidden box
Discord: InsanityBringer#9908

Re: The WIP Thread

Postby lizardcommando » Sat Jun 13, 2020 12:14 pm



It's a surprisingly difficult fight, believe it or not, especially if you don't use the charged up Z-Saber blast. Just using the normal attacks and the 7 hit combo attack is tough but fun.
User avatar
lizardcommando
Thread killer
 
Joined: 07 Sep 2006
Location: Boringland, California

Re: The WIP Thread

Postby Captain J » Sat Jun 13, 2020 12:30 pm

Never bring a sword to a boxing match... Unless you're a reploid with an attitude!

But honestly tho Mike just got slashed in half after he's downed
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: The WIP Thread

Postby Jarewill » Thu Jun 18, 2020 3:32 pm


Another quick run, this time through the prison!
It seems to be a bit too easy so far. I'll have to see what I can do about it.
Maybe I can lower Acolytes' reaction time from 1 second to half a second....
The Sentinels need work too, but I don't know what I could do with them.

However, I set myself up for some annoyances later, as after going through the prison and saving for later when I do a test in the power plant, I decided to modify the ACS scripts.
That means that the save I did no longer works, and I'll have to replay up to the prison again. At least I'll be able to do more testing. :D
Also the electric bolts didn't work when shooting the ceiling, as I forgot to add radius and height properties to the explosion, but that was fixed now.
It also took me about 5 hours to actually upload this video.... Jeez, I'll have to tweak my settings for the next time.
Jarewill
 
 
 
Joined: 21 Jul 2019

Re: The WIP Thread

Postby Nailz the Ravager » Wed Jun 24, 2020 3:07 pm

I was often helped by a calculator... but this case was special...
Nailz the Ravager
The Deconstructor of Normality
 
Joined: 12 Jun 2018
Location: c:\Earth\Eurasia\Ukraine\Kherson\
Discord: metalhumanbeing#6722
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Not Listed

Re: The WIP Thread

Postby Captain J » Wed Jun 24, 2020 10:56 pm

So now we're going to have Math Blaster in Doom?? :O Oh man, that would be so great like typing.pk3.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

PreviousNext

Return to Off-Topic

Who is online

Users browsing this forum: No registered users and 1 guest