Morgondagen wrote:Enemies react when their attacks are blocked
ftfy
Re: The WIP Thread
Posted: Tue May 05, 2020 12:44 am
by Kinsie
Secret and item counts aren't relevant to Reelism, but people got rather upset when I removed irrelevant counters from the automap in NULL because it was in direct defiance of their CVar choices. As such, instead of hiding things, I've elected to replace them with info more pertinent to Reelism players.
We hope players find this info more useful, and that it helps them plan their crop planting.
Re: The WIP Thread
Posted: Tue May 05, 2020 12:50 am
by Vostyok
^ I still don't feel that this is supplying enough information to the player. Mood is subjective and doesn't give me much information on what is actually going on.
Is there a way to upload popular tweets to the hud, perhaps?
Thank you.
Re: The WIP Thread
Posted: Tue May 05, 2020 1:17 am
by Captain J
Huh... So it's not a random thing but actually informs or foreshadowing what's gonna happen to the map, reel by reel?
Re: The WIP Thread
Posted: Tue May 05, 2020 10:42 am
by AFADoomer
Now to figure out how to better optimize the hundreds of invisible blocking actors that make the catwalks and railings interactive...
Re: The WIP Thread
Posted: Tue May 05, 2020 12:16 pm
by Nailz the Ravager
nobody cares, lmao
Re: The WIP Thread
Posted: Tue May 05, 2020 12:51 pm
by Captain J
Well I DO! The overall obscure style and the 90's CD game feel into it is definitely amusing to look at.
Re: The WIP Thread
Posted: Wed May 06, 2020 12:35 pm
by Tormentor667
AFADoomer wrote:
Now to figure out how to better optimize the hundreds of invisible blocking actors that make the catwalks and railings interactive...
Screen looks stylish
Re: The WIP Thread
Posted: Thu May 07, 2020 3:13 pm
by Nailz the Ravager
BARBEQUE TIME!!!
Re: The WIP Thread
Posted: Tue May 12, 2020 11:16 am
by lizardcommando
Re: The WIP Thread
Posted: Tue May 12, 2020 11:49 am
by YukesVonFaust
lizardcommando wrote:
Holy smokes, that's awesome.
Will there be a shield boomerang, the rods (chain rod, triple rod, etc.) and/or the Zero Knuckle?
Re: The WIP Thread
Posted: Tue May 12, 2020 12:12 pm
by lizardcommando
Once I add in Omega Zero's EX skill Ranbu (that 7 hit combo attack), add in his "Ware wa meshia nari!" taunt and fix any bugs present, I'll convert this into a separate Mega Man Zero 3 mod and add in the Shield Boomerang and the Recoil Rod.