The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby zrrion the insect » Sun May 03, 2020 11:44 pm

Morgondagen wrote:Enemies react when their attacks are blocked

ftfy
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Re: The WIP Thread

Postby Kinsie » Tue May 05, 2020 12:44 am

Secret and item counts aren't relevant to Reelism, but people got rather upset when I removed irrelevant counters from the automap in NULL because it was in direct defiance of their CVar choices. As such, instead of hiding things, I've elected to replace them with info more pertinent to Reelism players.
Image

We hope players find this info more useful, and that it helps them plan their crop planting.
Image
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Re: The WIP Thread

Postby Vostyok » Tue May 05, 2020 12:50 am

^ I still don't feel that this is supplying enough information to the player. Mood is subjective and doesn't give me much information on what is actually going on.

Is there a way to upload popular tweets to the hud, perhaps?

Thank you.
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Re: The WIP Thread

Postby Captain J » Tue May 05, 2020 1:17 am

Huh... So it's not a random thing but actually informs or foreshadowing what's gonna happen to the map, reel by reel?
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Re: The WIP Thread

Postby AFADoomer » Tue May 05, 2020 10:42 am


Now to figure out how to better optimize the hundreds of invisible blocking actors that make the catwalks and railings interactive...
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Re: The WIP Thread

Postby Nailz the Ravager » Tue May 05, 2020 12:16 pm


nobody cares, lmao
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Re: The WIP Thread

Postby Captain J » Tue May 05, 2020 12:51 pm

Well I DO! The overall obscure style and the 90's CD game feel into it is definitely amusing to look at.
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Re: The WIP Thread

Postby Tormentor667 » Wed May 06, 2020 12:35 pm

AFADoomer wrote:
Now to figure out how to better optimize the hundreds of invisible blocking actors that make the catwalks and railings interactive...

Screen looks stylish :)
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Re: The WIP Thread

Postby Nailz the Ravager » Thu May 07, 2020 3:13 pm


BARBEQUE TIME!!!
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Re: The WIP Thread

Postby lizardcommando » Tue May 12, 2020 11:16 am

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Re: The WIP Thread

Postby YukesVonFaust » Tue May 12, 2020 11:49 am

lizardcommando wrote:

Holy smokes, that's awesome.

Will there be a shield boomerang, the rods (chain rod, triple rod, etc.) and/or the Zero Knuckle?
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Re: The WIP Thread

Postby lizardcommando » Tue May 12, 2020 12:12 pm

Once I add in Omega Zero's EX skill Ranbu (that 7 hit combo attack), add in his "Ware wa meshia nari!" taunt and fix any bugs present, I'll convert this into a separate Mega Man Zero 3 mod and add in the Shield Boomerang and the Recoil Rod.
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Re: The WIP Thread

Postby DenisBelmondo » Wed May 13, 2020 7:10 pm



:oops: :oops: :oops:

(secret non-gzdoom project)
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Re: The WIP Thread

Postby NeuralStunner » Wed May 13, 2020 9:13 pm

Occultic Area Map

Image

Part of an addon for DoomTex, both of which are being used in an episode I've been chipping away at...



so yeah I guess that's some kind of unofficial announcement for Notion, yay
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Re: The WIP Thread

Postby Captain J » Thu May 14, 2020 5:27 am

DenisBelmondo wrote:(secret non-gzdoom project)
I certainly can't wait

imagine playing mother russia bleeds plus quake on doom!
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