The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby Captain J » Thu Dec 26, 2019 9:50 pm

Well uploading some screenies right here, in ZDoom forum quite works, actually. Impressive work, neoworm!
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Re: The WIP Thread

Postby Scuba Steve » Fri Dec 27, 2019 6:26 am

Gez wrote:
neoworm wrote:I don't know how does it look like. I never played Shadowcaster.

https://www.spriters-resource.com/pc_co ... eet/35617/
There's also some regular chests there:
https://www.spriters-resource.com/pc_co ... et/119295/


*Killer Flower*

Wai.... what!?
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Re: The WIP Thread

Postby Gez » Fri Dec 27, 2019 11:45 am

Scuba Steve wrote:*Killer Flower*

Wai.... what!?

There's a bunch of them on the first level of the game, when they die they turn into "float seeds" and you can drop them in mud to make them grow into dense vines that can be walked on. So you've got to hunt down these flowers to build yourself a bridge.

The eye chest is also an enemy from the first level. It levitates and throws fireballs at you. It's too high for you to attack it in melee, so you've got to use a ranged weapon. Shadowcaster was a weird game.

Spoiler:


The killer flower sprites from Shadowcaster have been used in the Golden Souls mods (along with another, larger killer flower taken from Blood) to serve as a common melee enemy.
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Re: The WIP Thread

Postby neoworm » Fri Dec 27, 2019 4:31 pm

It looks like it's ripe for GZDoom remake in the style of Hocus Doom.
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Re: The WIP Thread

Postby NeuralStunner » Sun Dec 29, 2019 1:18 am

neoworm wrote:It looks like it's ripe for GZDoom remake in the style of Hocus Doom.
I think the Raven guys would actually appreciate this if it were done well. I guess they weren't too pleased with how the final product came out.
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Re: The WIP Thread

Postby Lex Safonov » Sun Jan 05, 2020 8:48 am


More ROLLS! MORE WEAPONS! WE NEED JO JO! JO JO! JO JO!!!!!!!
Another Mod, code name IM World)
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Re: The WIP Thread

Postby Kinsie » Sun Jan 05, 2020 7:40 pm

LevelPostProcessor... is good.
Image
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Re: The WIP Thread

Postby doomfiend » Mon Jan 06, 2020 11:32 am

Image

my green hill zone map is looking great after re-building it. alot less linear, with multiple paths to choose from compared to my last showcase of it... I still might Salvage it, but we'll see
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Re: The WIP Thread

Postby Kinsie » Tue Jan 07, 2020 2:25 am

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Re: The WIP Thread

Postby Captain J » Tue Jan 07, 2020 3:37 am

doomfiend wrote:my green hill zone map is looking great after re-building it. alot less linear, with multiple paths to choose from compared to my last showcase of it... I still might Salvage it, but we'll see
Looking great! Although the lime green colors are all gone, it's realistic, it's so good.
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Re: The WIP Thread

Postby doomfiend » Wed Jan 08, 2020 7:46 am

we're going for a more muted colour palette in some areas. although, No matter what I do to Labyrinth zone that still hurts my eyes, but with the gradients and more colours tribeam has added to those textures in particular looks... quite a bit better than flat yellow? gives it that "mania" 32bit look.
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Re: The WIP Thread

Postby Kinsie » Wed Jan 08, 2020 9:07 am

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Re: The WIP Thread

Postby Kinsie » Thu Jan 09, 2020 1:04 am

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Re: The WIP Thread

Postby Captain J » Thu Jan 09, 2020 1:50 am

Boil 'em, Mash 'em, Stick 'em in the stew.
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Re: The WIP Thread

Postby Tormentor667 » Fri Jan 10, 2020 4:03 am

Kinsie wrote:Thieving hobbitses!

I don't get it?
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