The WIP Thread

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Re: The WIP Thread

Postby Pompous Seed » Fri Nov 22, 2019 3:48 pm

DUDE, YES!!! This is shaping up to be one of the coolest things ever! Does it just lift and move things, or does it have offensive capabilities as well? Not that the absence of such things would make it any less cool or anything. :P
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Re: The WIP Thread

Postby kodi » Fri Nov 22, 2019 4:33 pm

I kind of want to make it damage monsters if you throw them into walls or other monsters. Otherwise it'll be a great infighting generator, and allow you to position monsters for efficient area effect weapons.
In that case it'd be a chainsaw replacement, but I might also give it a damaging chain lightning mode and use it as a plasma rifle replacement.
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Re: The WIP Thread

Postby Jarewill » Fri Nov 22, 2019 4:58 pm

Oh. My. Goodness. That seems soooo fun to use.
A question though, will it be able to catch projectiles mid-flight and hurl them back at the enemies? Doom 3's grabber style?
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Re: The WIP Thread

Postby KeksDose » Fri Nov 22, 2019 5:03 pm

kodi wrote:https://streamable.com/0hq7g

Closer and closer to being finished with the gravity gun!
Credits to 3saster and accensus for help with this.

Hehe... that's the best gravity gun I've seen yet, with the grabbing effect and all!
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Re: The WIP Thread

Postby kodi » Sat Nov 23, 2019 12:35 pm

Thank you both!
I'm not sure if grabbing projectiles will work well. I don't think I can find them with a linetrace since they've no blockmap. Thinker iteration would probably be too slow. Perhaps it could be done by spawning and hovering an invisible actor that passively catches projectiles?
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Re: The WIP Thread

Postby Kinsie » Fri Nov 29, 2019 4:28 am

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Re: The WIP Thread

Postby jazzmaster9 » Mon Dec 02, 2019 2:35 am

Testing a WIP boss for Abysm 2: Infernal Contract.
also showing off the Ring equip system, Inventory and Weapon Scaling HUD.
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Re: The WIP Thread

Postby Kinsie » Mon Dec 02, 2019 9:11 pm

Remember: Respect is everything.

Image
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Re: The WIP Thread

Postby YukesVonFaust » Tue Dec 03, 2019 10:52 am

Kinsie wrote:Remember: Respect is everything.

Image


KIIIIIIIIIIIIIIILLLLLLLL FRENZY!
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Re: The WIP Thread

Postby Dark-Assassin » Tue Dec 03, 2019 1:01 pm

Despite GTA2 maps being quite simple by design, it definitely takes some work converting them for Doom. So many 64x64 squares.
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Re: The WIP Thread

Postby Tormentor667 » Fri Dec 06, 2019 2:52 pm


...I have no idea what I am doing.
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Re: The WIP Thread

Postby Vostyok » Fri Dec 06, 2019 2:55 pm

Neither do I but I like it. Looks a bit like golden souls or Gex. Just with more LSD.
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Re: The WIP Thread

Postby neoworm » Fri Dec 06, 2019 3:30 pm

we need a full Commander Keen 3D total conversion. It's long overdue.
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Re: The WIP Thread

Postby Gez » Fri Dec 06, 2019 6:00 pm

There was this, by PaganRaven.
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Re: The WIP Thread

Postby Nash » Fri Dec 06, 2019 8:06 pm

Tormentor667 wrote:
...I have no idea what I am doing.


Brutal Commander Keen???? :mrgreen:

I'm joking

Spoiler:
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