The WIP Thread

If it's not ZDoom, it goes here.

Re: The WIP Thread

Postby InsanityBringer » Sun Oct 20, 2019 11:33 pm

Image
I took a stab at the doubled pixels and bilinear filtered upscaling mode, currently implemented as fitmode 2. Applies for all resolutions 640x400 ATM. click the pic for a gallery of various resolutions, and a shot of the automap.

ed: oh my, 2000 pages.
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Re: The WIP Thread

Postby Nash » Mon Oct 21, 2019 2:25 am

AFADoomer wrote:Playing around with some behind-the-scenes assets for my Portal mod...


That's some SOLID texture and lighting work!
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Re: The WIP Thread

Postby Kinsie » Mon Oct 21, 2019 9:58 am

Image

What on Earth could this image possibly entail? Click it... IF YOU DARE.
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Re: The WIP Thread

Postby Dark-Assassin » Mon Oct 21, 2019 4:07 pm

How do you delete someone else's post?
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Re: The WIP Thread

Postby sirudoom » Mon Oct 21, 2019 4:11 pm

is it a trap?

no. I was preparing for my computer to glitch and having to turn it off. those were so annoying back in the day.
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Re: The WIP Thread

Postby comet1337 » Mon Oct 21, 2019 8:40 pm

ofcourse it would be everything BUT the helmet
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Re: The WIP Thread

Postby Captain J » Mon Oct 21, 2019 11:29 pm

Too super late for April's Fool joke, but it's clever. I'll give you that one.
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Re: The WIP Thread

Postby Nash » Tue Oct 22, 2019 1:23 pm



Added a highpass filter to radio sounds in the world. What it does is it removes low frequencies from the sound, producing that "boxy" effect you'd expect from a radio. :D It only gets applied to sounds that are given a specific CHAN_ flag (exclusive to my game's fork)

(Warning: I fire the shotgun at 0:07 to show the difference between the unfiltered sound and filtered sound)
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Re: The WIP Thread

Postby Captain J » Tue Oct 22, 2019 9:43 pm

Along with the sound effect, i love the animation of this shotgun. Sure, it lacks some animation, but the movement is very smooth and satisfying!
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Re: The WIP Thread

Postby Ribo Zurai » Tue Oct 22, 2019 9:56 pm



You can't hide from God, hijo.
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Re: The WIP Thread

Postby Guardsoul » Sun Oct 27, 2019 9:19 am

Exploring the OTEX texture package possibilities
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Re: The WIP Thread

Postby sirudoom » Sun Oct 27, 2019 9:29 am

its been 75 days since I finished this 2d pic. I made it a little nicer and added malls and train stops yesterday. im waiting for a good city game to come out. the 3d pic's aren't too bad though http://forum.skyscraperpage.com/showthread.php?t=239987

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Re: The WIP Thread

Postby Tartlman » Mon Oct 28, 2019 11:30 am

currently trying and failing to use thinkers to control actors, a la champions.

Every time i think i'm not bad at zscript, i'm proven wrong.
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Re: The WIP Thread

Postby Rachael » Mon Oct 28, 2019 6:13 pm

Tartlman wrote:Every time i think i'm not bad at zscript, i'm proven wrong.

You'll get better, don't worry. :) Just don't give up!
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Re: The WIP Thread

Postby Captain J » Mon Oct 28, 2019 10:04 pm

I can relate to that. Despite the help from the professionals, the whole zscript thing doesn't work for me sometimes and bug me.
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