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Re: The WIP Thread
Posted: Thu May 16, 2019 5:28 pm
by Cherno
neoworm wrote:Nash wrote:Model-based door system that correctly blocks line of sight and sound without any mapper intervention (it just knows which linedef to find and set/unset the flags)
Sooo... Once I figure out how to reliably convert blender models to MD3 I will make some doors too...
Export to FBX, then use Noesis Model Viwer to import the FBX and export to MD3.
Re: The WIP Thread
Posted: Thu May 16, 2019 6:40 pm
by leileilol
Blender's FBX exporter is crap, i'd advise downloading the IQM scripts and export IQMs instead as that's a better written exporter and serves well as an exchange format for Noesis. It's what I do if I want MD3s that don't suck.
Many of Blender's exporters seem written to satisfy only bare tutorial implementations...
Re: The WIP Thread
Posted: Fri May 17, 2019 2:46 am
by Cherno
Never had a problem but then again I don't use Blender as much... Noesis reads other formats too, so maybe just use another one that supports animation
Re: The WIP Thread
Posted: Fri May 17, 2019 2:56 am
by neoworm
IQM plugin also isn't updated for 2.8 as far as I know.
Re: The WIP Thread
Posted: Sat May 25, 2019 5:28 am
by Batandy
Simpler times, those were the days...
You might appreciate it even more in HD:
https://i.imgur.com/x9Lxyp3.png
Re: The WIP Thread
Posted: Sat May 25, 2019 7:06 am
by StroggVorbis
11217770
Edit: Nevermind, I figured it out now
Re: The WIP Thread
Posted: Sat May 25, 2019 10:04 am
by Gez
Quite Recondite. Can One Discern Eventually?
Re: The WIP Thread
Posted: Sat May 25, 2019 12:00 pm
by Captain J
The Riddle is not really abstruse nor unintentionally-surreptitious enough! Every single Screenshot of GS1 is unflinching, after all! So does its Sequel.
... My point is, how many old words we can speak up next?
Re: The WIP Thread
Posted: Sat May 25, 2019 4:04 pm
by Gez
Well I needed an adjective starting with 'r' and meaning "hidden".
Re: The WIP Thread
Posted: Sat May 25, 2019 9:40 pm
by Captain J
Re: The WIP Thread
Posted: Sun May 26, 2019 7:43 am
by Scripten
Re: The WIP Thread
Posted: Sun May 26, 2019 12:15 pm
by Batandy
Re: The WIP Thread
Posted: Sun May 26, 2019 2:25 pm
by StroggVorbis
Re: The WIP Thread
Posted: Mon May 27, 2019 4:49 am
by Kinsie
The shootable/destroyable EvilEye prop in MetaDoom was causing issues with progression in SIGIL, so I added a little code to replace it with a more traditional version of the prop for maps starting with "E5", fixing the issue.
Then I thought... why stop there...?
Re: The WIP Thread
Posted: Tue May 28, 2019 6:17 pm
by abbuw
Introducing abbuw's magical
* light shaft gimmick, instantly
** improve any bland boring hallway with next gen
*** graphical effects!!
*visual effect is not magical
**visual effect is not instant
***next gen circa 2003