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Re: The WIP Thread

PostPosted: Tue Jan 22, 2019 8:41 pm
by TDRR
abbuw wrote:I think I've got my cool volumetric light technology trademarked(R) down to a science. A very laggy science. Instead of eyeballing each sprite, I'm using evil confusing simple mathematics to get them all the right size. Each one of these light beams is composed of 57 tightly packed sprites. Standing in the middle of one of these drops my framerate on my cheap laptop to about 30 FPS, but it looks real purty, especially when you slap one of those warp things in ANIMDEFS on the sprite. plz no steal


That's super cool! But can't you just use 3D models? It's a lot faster and looks every bit as good, but perhaps requires a bit more fiddling.

Re: The WIP Thread

PostPosted: Wed Jan 23, 2019 10:45 am
by Nailz the Ravager
YukesVonFaust wrote:Is that weapon pack for the Nimrod TC?

Sure) Nimrod is pretty cool TC. But weapons in this mod seemed to me unconvincing and unsatisfying. Also, this guns use the PSX Doom weapon sounds. I adore PSX sounds, really, but they totally unsuitable for this guns. So, i'm decided to remake this weapons and make'em more bad-ass, powerful and satisfying) :D
YukesVonFaust wrote:it looks cool!

Thanks a lot! :wink:
Captain J wrote:But those sounds and special effects are SUPERB!

Thank you :!:

Re: The WIP Thread

PostPosted: Thu Jan 24, 2019 4:56 pm
by abbuw
TDRR wrote:
That's super cool! But can't you just use 3D models? It's a lot faster and looks every bit as good, but perhaps requires a bit more fiddling.


I'm not entirely sure if 3D models would be better. I think you'd notice the clipping through the model more than the super soft clipping with the really faint sprites, and I don't think a 3D model would provide enough volume. And I don't know how to operate any of the popular 3D software. :P

Here's a webm of the effect in motion.
https://webmshare.com/jR7Y8

Re: The WIP Thread

PostPosted: Sat Jan 26, 2019 2:10 am
by Darsycho

Re: The WIP Thread

PostPosted: Mon Jan 28, 2019 7:03 pm
by iSpook
GAA1992 wrote:Hellkrieger. So now it has a name. Also, how you did the stats bar? Is it inherited from Strife?
Looks great so far, the weapons feel very nice.

Weapons feel better with new sounds (for the most part), yes.
The stats bar is basically the strife ammo/weapons/key menu.

Re: The WIP Thread

PostPosted: Fri Feb 01, 2019 5:08 pm
by Apeirogon
My try to implement "gun that shoots rocket propelled red bull sized cans that explode on impact" in gzdoom.

Re: The WIP Thread

PostPosted: Sat Feb 02, 2019 12:27 am
by Captain J
Nice weapon model and mechanic and all, but i think the can-sized-exploding-godly-deadly projectile itself seems pretty weak in my opinion! Other than that, it's working as the original Bolter intended.

Re: The WIP Thread

PostPosted: Sat Feb 02, 2019 7:19 am
by Apeirogon
That because Im trying to sit on two chairs, dont make it too OP and make it able to replace pistol, shotgun, double barrelled shotgun, chaingun and rocket launcher at he same time.
But yes, in this video its a little bit weak, since the original bolter is tear apart infantry (which means "everybody who is without power armor") in one shot.

Re: The WIP Thread

PostPosted: Sun Feb 10, 2019 11:08 am
by Kinsie
Image

Re: The WIP Thread

PostPosted: Sun Feb 10, 2019 11:53 am
by Cherno
^Reminds me of the gun from Gloom :)

Re: The WIP Thread

PostPosted: Sun Feb 10, 2019 11:58 am
by Vostyok
The front part definitely is (*adjusts monocle)

Re: The WIP Thread

PostPosted: Mon Feb 11, 2019 12:18 am
by Kinsie
Yeah, the barrel is from Gloom Deluxe. The rest is the usual kitbash from multiple disparate sources.

Re: The WIP Thread

PostPosted: Mon Feb 11, 2019 4:58 am
by Captain J
Sometimes blurry look can be awesome and fitting, too. It's very acceptable!

Re: The WIP Thread

PostPosted: Sat Feb 16, 2019 11:14 am
by Cherno
Prototype/proof of concept of a Spy vs. Spy TC.

Image


Re: The WIP Thread

PostPosted: Sun Feb 17, 2019 4:31 am
by Captain J
No way. Noooooo waaaaaay!! I know Spy VS Spy as well! I haven't seen any more game like this one before. Looks promising and follows the original style nicely. And i do hope there are some clever and silent ways to assassinate your enemies! :P