When testing a monster's Legendoom lite compatibility goes awry.
Re: The WIP Thread
Posted: Thu Jan 03, 2019 3:51 pm
by Dr_Cosmobyte
Is this that mod which has a 1897, a Gewehr and a Colt 1911? Goddamn it, it's been a long while that i want to play this!
Re: The WIP Thread
Posted: Thu Jan 03, 2019 6:38 pm
by Get Phobo
RastaManGames wrote:
Man, that looks really awesome. It could just as well be a screenshot from an actual city-building game.
Re: The WIP Thread
Posted: Thu Jan 03, 2019 11:08 pm
by R4L
Re: The WIP Thread
Posted: Fri Jan 04, 2019 2:33 am
by iSpook
GAA1992 wrote:Is this that mod which has a 1897, a Gewehr and a Colt 1911? Goddamn it, it's been a long while that i want to play this!
Yeah not gonna lie, motivation and muse has been low, it's the whole reason it's taken as long as it has.
Re: The WIP Thread
Posted: Fri Jan 04, 2019 7:21 pm
by Rayman The Hedgehog
[imgur]https://m.imgur.com/rDwU5Xh[/imgur]
This is a little project i was working since july, i have a few ideas for it but i need help with the maps.
Re: The WIP Thread
Posted: Fri Jan 04, 2019 9:53 pm
by Kinsie
Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
Re: The WIP Thread
Posted: Fri Jan 04, 2019 10:03 pm
by Rayman The Hedgehog
Kinsie wrote:Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
Yeah i know, i used Qbreed for obtain the geometry of the maps but i have problems trying to replicate it DoomBuilder2 maybe i will need a map converter that covert AB3D maps to UMDF
I spent half a day organizing a list of monsters and their relevant information into a spread sheet. Adding ~50 monsters to the mix would get quite tricky without it...
Re: The WIP Thread
Posted: Sun Jan 06, 2019 2:32 am
by Cherno
I hope you can finish this Alien Breed TC some day. I was thinking of attempting it myself after the other one was abandoned, but never got around to it...
Re: The WIP Thread
Posted: Sun Jan 06, 2019 9:38 pm
by ImpieTwo
Rayman The Hedgehog wrote:
Kinsie wrote:Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
Yeah i know, i used Qbreed for obtain the geometry of the maps but i have problems trying to replicate it DoomBuilder2 maybe i will need a map converter that covert AB3D maps to UMDF
When I remade Nerves of Steel I just recreated the maps from scratch and used the originals as a guideline. Might be easier to just do it that way and put your stamp on the new maps as well.
Re: The WIP Thread
Posted: Mon Jan 07, 2019 8:38 am
by Kinsie
ImpieTwo wrote:When I remade Nerves of Steel I just recreated the maps from scratch and used the originals as a guideline. Might be easier to just do it that way and put your stamp on the new maps as well.
I suspect from the faithfully ported graphics and such that they want to recreate/port the original game and not create a completely unrelated mod that just shares a name (for better or worse) like a lot of your remake projects.
Re: The WIP Thread
Posted: Mon Jan 07, 2019 1:34 pm
by Rayman The Hedgehog
Thanks guys, i was made everything in my phone using exagear,eureka,and a text editor.
The map 2 is really tough to make cuz the touchscreen, maybe i will wait to buy a laptop and speed up my project